Anonymous said: Can you do a write up for page of void please??? love your blog!!
Aw, well, thank you.

Powers: CA
The Page and the Knight are the passive-active pair, Exploiting their Aspect by turning it into a weapon. But where the Knight keeps the sword they have been given by their Aspect, the Page hands it out, makes themselves an army of the Knights their swords create. Similarly, where the Knight reaches their full potential as an army by themselves, the Page learns what they can from their teammates and allies, reaching their full potential far slower than the speedy lone-wolf Knight. Jake English, as the Page of Hope, equipped thought-Dirk with his beliefs that the manifestation of his knowledge of Dirk existed, and he was essentially just wished into existence by those beliefs, having received Aranea’s gift of his full potential. And while Pages’ abilities take a while to come into effect, due to their full potential being a long road to reach the end of, at least they don’t have to deal with the pesky side effect of their session lacking their Aspect.
So, Page of Void, turns other people into Knights of Void.
…What, are you surprised I jumped right into that power? Well, that’s because there isn’t really much that the Page can do besides. Horuss Zahhak, too, was a Page of Void, and what did he give to his teammates? Nothing. Any Page of Void would simply be able to give their teammates nothing…actually, I take that back. A well-trained Page of Void might be able to do worse than that. A well-trained Page of Void would be able to obscure their allies’ information, memories they want (or need) to forget.
Don’t worry, though, the Page’s other ability more than makes up for it. You see, by making their allies Knights of Void, the Page has essentially ensured the success of their session. I’m not sure if you’ve read our team analysis of a Knight of Void, but in the case you haven’t, let me tell you, Knights of Void are one of the parts of a perfect session because their mere presence means that everything that needs to be in the session is there. And yes, this does apply to Pages, too, once they reach their full potential. Knights of Void are armies, construction crews, basically anything, able to call out anything they need from the nothingness, and able to show up wherever they may be needed. The weaponization of Void would likely allow this Knight the ability to teleport into and out of existence wherever they need to be, or, at the very least, turn invisible. Just imagine what, say, three of them together would be able to accomplish!
As a final note, it’s worth saying that a Page of Void might be a bit of a secret-keeper, given how Pages tend to accept their Aspect wholeheartedly as a matter of who they are (e.g., Jake, as the Page of Hope, believing most, if not everything, that he gets told, as a measure of his tremendous faith), and this might be something that the Page needs to work on to reach their full potential, opening up to their teammates about their secrets. Not all, but, at the very least, some.
Weapons: TC
Pages and Void. Well, as I have previously stated at least once, Void players opt towards quieter ways to kill things and Pages use more traditional weapons. For instance, Horuss Zahhak, the canon Page of Void, used a bow and arrows to fight. The other Pages are Tavros, who used a lance, and Jake, who uses his pistols. Other Void players are Equius, who uses his bare hands (literally nothing), and Roxy, with her sniper rifle. As such, a Page of Void would use a strife specibus designed to fight and kill quietly. The following would suffice.
Land and Quest: TC and CA
You see this here word list? The one thepageofhopes made? Yeah, you can use it if you can’t think of a good Void word.
Alright. Of the three Void players we have seen in canon, Equius Zahhak, the Heir of Void, Roxy Lalonde, the Rogue of Void, and Horuss Zahhak, the Page of Void, we have only seen two’s lands (Roxy’s and Equius’), but, of course, given how one is a member of a Void session, one that is inherently different to other sessions (read: regular ones), we can only use one, Equius’, the Land of Caves and Silence. This was an empty-looking land that, in an obvious (and, I imagine, intentional) contrast to Light lands, looked like it was perpetually night. Silence is a lack of sound, and the “lacking” part makes it the Aspect word, and I think it’s possible that Caves might be the aesthetic word, as one would think that they are a permanent structure, leaving Silence to be the quest word, but given how little time that was spent in the Land of Caves and Silence, even in Paradox Space, there isn’t much we know about the land. We can imagine that Void lands would have a direct contrast to Light lands as for the light that’s on it, and where Light lands look like they’re at various stages of the daytime, Void lands would be in darkness.
So, with that aesthetic knowledge done, what would the Page of Void’s quest be?
I mean, they’ve got to have a quest, right?
….Yeah, I’m officially labeling the Page of Void as the most useless class until they reach their full potential.
I know, I know, I’m being mean, but really, and I am being quite literal here, the Page of Void has nothing to do.
Their land has consorts, sure, but they’re pretty damn content with what little happens in their darkness-filled land. Their Denizen is not causing any trouble, no monster’s rampaging, no slaves need to be freed, no tablet needs to be destroyed, no war needs to be stopped…nothing.
I know, you’re all like, “What the hell is this bullshit?!”
I was like that, too. But then I started actually trying explaining it to myself (note to self: muttering to yourself in public generally garners a few odd looks), and it makes sense.
The Page’s natural ability to give people Void (read: nothing) is the only thing they could do without actually dying on their quest bed, and even then, they would only be able to make them forget. They have nothing to do besides not screwing shit over, and that’s because their only gift to give other people (with their powers, I mean, not like, intellectually or creatively) is nothing.
Their quest is nothing…but at the same time, it’s far more challenging than one might think. Because with nothing to do, what else is there but for them to learn to overcome their own boundaries. Their quest is to learn to reach their full potential. Their quest is to learn their powers, to learn themselves…and to maybe stop holding so tightly on to all of those secrets.

Powers: CA
Well, the Witch and the Heir are the active-passive pair for the Manipulator classes. While the name may imply the Witch class being female-exclusive, there has been no indication of such a thing in the canon. These classes tend to have a more familial bond to their Aspects, the Witch having a more parental bond as compared to the Heir’s filial one. The Witch manipulates their Aspect to conform to them, to do what they desire. They teach it, and with this potential, comes a tendency for the Witch to deviate from their responsibilities by inverting. Jade Harley and Damara Megido (as the Witches of Space and Time, respectively) both inverted, although the former was by natural passivity, and Damara’s was more of a sudden shock. Anyway, both ended up inverting, denying their responsibility to act…well, I would say selfishly, but that’s not quite right…they acted in a way they were predisposed to, Damara immaturely, and Jade as more of a planner than someone to jump right into things.
So, the Witch of Hope, what can they do? Well, the Aspect they would be manipulating is Hope, and Hope is the Aspect of energy and faith. This means that, while the Witch would be unable to create faith in themselves, they could alter the allocation of people’s faith, like how people distribute existing experience points and the like when starting up a tabletop roleplay, or an RPG. While their actions after the fact might inspire more faith in them, they cannot directly make themselves an object of faith. While this might not seem horribly helpful, let me tell you now that faith is a very powerful thing, and a change in faith results in a change of actions. The Witch of Hope will always be defended by people’s intrinsic faith in them, something that, while they cannot understand, they do not have the will or desire to not trust.
In addition to the power of hope and faith and the like, the Witch of Hope would be able to manipulate the pure energy of Hope, teach that energy to weaponize itself, to defend them naturally. Its eyes would extend further than the Witch’s, and when it is finally taught to defend the Witch, it will do so easily and nearly without fail, shooting lasers to get rid of enemies, bringing up shields in response to people’s attacks. This immunity to most attacks will be like an involuntary muscular response in its being the responsibility of something else, but it requires a very skilled Witch, though, so practice, practice, practice. In the meantime, though, shooting people with lasers of pure Hope energy is pretty cool.
This Witch would originally have inverted themselves into the Seer of Rage. They would originally be more passive, able to see why people among their friends are angry. They would intrinsically know if people are angry and why, which they would then tell their friends in the hope of it being fixed. Once they get into the game, though, they stop noticing problems among their friends and start fixing them.
In any case, the natural faith that is placed in the Witch of Hope and their skill on the battlefield and inclination to fixing problems would make them an optimal choice for leader…except Witches don’t do responsibility. They would be a soldier, not the king. Skilled, incredibly so, but they wouldn’t want to go anywhere near the head position of the team, and given their newfound insensitivity to their friend’s anger, that may be all the better for the team.
TC, you hear that? People are recommending our blog. We’re cool now!
By the way, sorry this took so long.

Powers: CA
The Sylph and the Maid are the passive-active pair for the Creation classes. As their name suggests, these two classes create their Aspect for and others and for themselves, as their name suggests. While both of these classes are hypothesized to be made exclusively for females, who can even take anything the canon says seriously anymore?
…Us. The answer is us. We take the canon way too seriously.
But who says male Maids and Sylphs can’t exist anyway, huh?
Anyway, Sylphs, in addition to their creating their Aspect for others, have a second hypothesized power, and that is to heal using their Aspect or just heal their Aspect directly. Kanaya tried to heal Space of the troll species’ absence…I mean, that didn’t really work (*cough*Eridanmesseditup*cough*), but it’s the thought that counts!
Anyway, the Sylph of Heart would be able to create Heart for others. Heart has three main interpretations: soul, emotions, and self, all three intertwinable, and easily confusable at that, but make for surprisingly distinct powers. Let’s look at creating emotions for others.
You know those times. Someone’s going on and on and on about something you just don’t care about. You can’t tell them that, though, they’d think you’re a jerk. So you’re forced to listen while pretending to care. The Sylph of Heart would have the perfect empathetic response, though. They would be able to create emotions that others want them to feel to know just what it expected. They’re amazing listeners, and what’s better is they can be great mediators, too. If two people are in an argument, they would be able to show exactly what the other person was feeling by creating similar emotions in both parties. The Sylph of Heart could stop a war before it started by creating just the right emotions to make people not want to fight…although, this would exclude the creation of apathy, as that would simply be the destruction of other emotions, more the Prince or Bard of Heart’s schtick.
As for creating soul for others, this is something quite similar to the Maid of Heart’s ability, except where the Maid would only make clones of themselves, the Sylph would make clones of others. These clones would strike precisely where it would hurt deepest, the soul. Great for taking in an enemy, or, you know, potentially an ally, alive.
As such, the Sylph of Heart would take a mostly pacifistic route in battle. This in no way means they are not a force to be reckoned with, as Sylphs in general tend to buff their allies, but they also tend to kick people’s asses with the weapons they have (*cough*cuttingEridaninhalf*cough*). Have fun.
Weapons: TC
Sylph of Heart weapons are straightforward. Seeing as I have already covered the weapon patterns for both heroes of Heart and Sylphs more times than I can count, I’m sure that most of you might already be acquainted with their weapon patterns. The weapons of a Sylph tend to be capable of transforming from something everyday and unassuming into something deadly, like Kanaya’s lipstick chainsaw. The weapons of Heart players tend to be oriented towards cutting, like Dirk’s sword and Nepeta and Meulin’s claws. Put these patterns together, and you’ll get something unassuming that can transform into something that can cut a bitch. While the unassuming form is up to you, I recommend the following as the more combat-ready weapons.
Land and Quest: TC and CA
Alright, so, this is the spot where we usually put a word list made by thepageofhopes in case you get stuck on your land’s Aspect word. We did that. Let’s go.
So far, we’ve seen the lands of two Heart players, Dirk Strider, the Prince, and Nepeta Leijon, the Rogue, but of those two, we can probably only use one as an example, as Dirk’s session is a Void session, which leads to some automatic differences between his world and the world of a Heart player in a normal session. For example, his entire world is covered in a noble gas, and is filled with dead, skeletal consorts…or maybe those are just monsters?
In any case, the unfortunate fact is that we are now limited to only using one land, the Land of Little Cubes and Tea. Nepeta’s land is an oddity in its nomenclature, given how it is made of an extra word. While this was presumably done only on Hussie’s part to make the abbreviation for the land LOLCAT, this is an interesting thing and I felt need to make a note of it.
In any case, Nepeta’s land is rather easy to deconstruct and decipher. The “Little Cubes,” part is likely a reference to the little cubes forming staircases and such all along the land, looking suspiciously like sugar cubes. This is likely the Aspect word. Heart lands tend to be sweet and soft, and these “Little Cubes” are most likely made of sugar. The “Tea,” part is quite obviously a reference to the teapots sitting on top of the mountains on the land. We aren’t entirely certain which is the quest and which is the aesthetic word given how little time there was spent focusing on the characters in the Land of Little Cubes and Tea, but that’s as much as we can learn from the name and brief glances we have gotten of the land.
As a side note, if none of the words in thepageofhopes’ list appeal to you or they don’t seem to fit the land you had pictured for your character (if you thought of a quest beforehand), it is possible that the Aspect word for a Heart land is meant to sort of reflect the nature of the player. Nepeta, despite having her underlying metal-as-all-hell nature, was a sweet, adorable individual, a personality that made her easy to like, and as such, her land reflected that. Dirk didn’t have an Aspect word, but his land reflected him, as it was a very interesting land with great levels of depth to it, like Dirk.
Okay, with that description out of the way, what would the Sylph of Heart do for their quest? Their job is to stop a war among their consorts, one for resources and land, one that would kill so many. This war was prophesied, so people feel compelled to have it go through, but without thinking of the consequences. Of the people.
Your job is to stop it as the Sylph of Heart. Mediate. Show the two sides the people they would be harming. You show them what it is they’re destroying, make them feel the need to not do it. Replace their apathy with something far greater.
You would not even begin to believe how happy this made us to read.

Powers: CA
The Witch and the Heir are the active-passive pair for the classes known as the Manipulators. Where an Heir would be shaped by their Aspect, the Witch would instead be the manipulator— like a parent molds their child into a fitting young disciple to learn to do something that they enjoy, the Witch manipulates their Aspect to conform to them. This might not be so obvious at first: it may be possible that Witches have a tendency to deviate from their responsibilities by inverting. Jade guided her friends around pre-session like a true Seer of Time, and she’s the only Witch we have really seen in action for the most part, although Damara’s actions could be counted as Seeing in her seeking out that which she could do to mess up as many timelines as possible and still end up scratching the Alpha timeline and its session. She inverted with the great shock of learning about her matesprit cheating on her. Obviously cheating is a bad idea.
But, relationship status aside, what would the Witch of Light be able to do? Well, as we mentioned in the Page of Light post (which is how we assume you found us), the Witch of Light would have powers very, VERY similar to the Marvel superhero, the Scarlet Witch. What Scarlet Witch is able to do is manipulate probability. This could mean that whatever the odds were of something happening, the Witch of Light would be able to change those. If there was literally no chance that their team would be able to get out of a battle alive, a very (VERY) powerful Witch of Light would be able to change that with little to no work. The Aspect of Light is something they could teach to do what they want. This could create a few problems if the Witch isn’t careful. First off, if the Witch of Light were to teach Light to create bad things, Light would never stop making bad things. The Witch wants to win a battle? Well, if they taught Light to only do bad things, to mess with their teammates and their enemies, then Light would likely make it so the Witch would be the only surviving member of their team after the fact. And then, on the flip side, even if our dear Witch of Light taught Light to follow orders specifically, they would have to learn to control for everything, every sort of variability. They could rework the rules of Light, change them, but there is always going to be a cost, even if they can’t quite manage to see it. Hopefully, this Witch has a good Time player to help them out, otherwise things could end up very strange very quick.
Knowledge, too, a Witch of Light could manipulate, although, knowledge is a bit tricky. It is black and white, and not transmutable between shades of grey, which is what the Witch excels at. The Witch of Light couldn’t give people information, or create it in their minds, as those two belong to the Page and the Sylph. They wouldn’t be able to destroy it, either, as that is more a Bard of Light’s area of expertise. What they could do though, is manipulate whether or not people think the information they have is true or not. It’s a bit of a stretch, but trust in information will alter whether people keep it or forget it, and that is the shades of grey Witches thrive in as far as rules.
As for Light in its more literal sense, the Witch of Light would be able to manipulate it, too. They would have to use an existing light source, but they could make light stretch further, bounce off things that aren’t mirrors like a mirror, change the rules as they see fit. Again, things happen, but at least light isn’t really something that’s quite so monumental as luck.
In any case, a well-trained, well-taught Witch of Light should place themselves on the front lines, causing as much havoc for their enemy as possible, making sure they slip on as many banana peels as possible, while their teammates are able to pull off marvelous feats of accuracy, strength, and endurance. They could, to the enemy, make their teammates fight like an army, and gods know how useful that would be.
Weapons: TC
Well, well, well. What have we here? Witch of Light, huh? Ooh, I’m really scared! Okay, Nightmare Before Christmas references aside, a Witch of Light would simply be a witch in the traditional sense of the word in terms of what weapon she would use. Similarly to their actual god tier abilities, Witches tend to throw patterns and rules for weapons out the window, so it would be up to their aspect to provide a decent template in terms of a weapon. Heroes of Light tend to use weapons with extraordinary magical properties, such as Vriska’s dice and Rose’s needles. When all is said and done, the only thing that we can say for sure about a Witch of Light’s weapon is that it would be some sort of magical… thing. The following would suffice.
Land and Quest: TC and CA
Alright, a Light land. TC and I will once again tell you that if you can’t seem to find a good Aspect word for your land, then thepageofhopes has a nifty word list to help you out. Ready? Let’s do this.
There have been three Light players shown in all of Homestuck: Rose Lalonde, the Seer of Light, Vriska Serket the Thief of Light, and Aranea Serket the Sylph of Light. Of those three we have only seen two of their lands, but thankfully, those two have played in (arguably) normal sessions, and therefore those lands can be used as examples. Rose’s land as a Light player, being the easier of the two to dissect, will be the first one we do. The Land of Light and Rain was Rose’s land, and where Light is obviously the Aspect word, the quest and aesthetic word is Rain. Rose’s job on LOLAR was to learn to play the rain, but we don’t know to what end given how Rose never actually completed her quest in the Alpha timeline.
The other planet, Vriska’s, was the Land of Maps and Treasure. The sky of her land is covered by glowing compasses and landforms, exuding the image of an old map, which gives us the impression that Maps is the aesthetic word. This leaves the word Treasure to be the Aspect word of Vriska’s land. And given how we never saw much of that world in the first place, there isn’t much data we have been given as far as what the quest for Vriska’s world was. Or much about her world in general, really.
So of the two Light lands, the patterns that can be drawn between the two worlds are that they are relatively bright, and while the decorations between the two worlds vary, one thing I’ve noticed is that it looks like the sun is always in some degree of out-ness. In Rose’s world, it looked like it was at noon, but in Vriska’s it was at sunset, perhaps a symbol, of sorts.
So with that image in mind of our land, what can we do? Well, the Witch’s power to manipulate Light as luck is something that’s generally unlocked more at the actual god tier stages of god tier-ness, so manipulating luck is kind of out. But light, well, that’s another story.
There is a set of ruins just beyond where our Witch’s consorts live. This ruins is left by a civilization just about overly-fond of puzzles and had a knowledge of a powerful being set to arrive…well, when was it you entered the game?
Yes, okay, I couldn’t hide it, this powerful being is you, the Witch of Light. You are absolutely fucking awesome.
Not like anyone else can recognize you, though. It’s not like you have that awesome costume on, and those cool striped socks.
But that’s okay, because this Oracle person, someone who knew you’d be coming, set up a puzzle for you to solve. They locked away a treasure, a book of records of the past, and the only way to open it is a horribly complex puzzle involving light and mirrors and the Sun to open this huge-ass stone door depicting you dressed in a fancy costume using light to open the door, and I don’t really know. It’s a matter of figuring out when and how, and, if you’re lucky, getting it on the first try.
Hopefully you’re lucky. It may never be night here, but it still takes a while for the Sun to get back into its proper place.
A Time player would be very useful for helping with this task. Just a little hint. Now, get that book and get it back to your consorts.
I just noticed this question in the inbox. Hello, anon!
We’ve already done the Page of Breath. The post can be found here. If you have any more questions, regarding the Page, though, perhaps concerning relationships, you can always drop those in our inbox as well.
Okay, back to our regularly scheduled programming.
Okay, hello, guys.
Let me start off with saying that TC and I are hella sorry for being inactive this long a time. We have received all of your asks, and it just ended up that when we wanted to work on them, we ended up busy, be it with school, productions, or other prior obligations.
Speaking of the asks, wow, you guys are really curious. When we started out, we didn’t really expect to get so many asks, nor so many followers over this short a time. Thank you.
Thankfully, TC and I are both free over the course of the next two days, so we will work as hard as we can to finish of many of these as we can in these couple of days. Hopefully, we’ll get around to more soon, but with I have to start getting ready for some standardized tests soon, and it takes the two of us to work on these things, for the most part (the exclusion to this rule is the requests where you simply want to know what weapon or what powers a god tier might have).
So with all that said, TC and I’ll get right to work. The next two requests we’re hoping to bang out this weekend are the Witch of Light and the Sylph of Heart, but there are many, many more in our inbox. Stay tuned.