Sylph of Space
Alrighty, then. With TC’s god tier posted, I guess it’s time for mine (CA’s). Once again, we’re going to do powers, weapons, and the land and quest. Let’s go.
Powers: CA
The Sylph and the Maid are the passive-active pair for the Creating class. Both classes are hypothesized to be female-exclusive classes, but given Hussie’s response regarding the possibility of a female Prince (which was a yes), it is fully possible that any gender restrictions on the classes are null (male Sylphs, rejoice!). In any case, both Maids and Sylphs create, but generally do it for different people. Where the Maid does for themselves, the Sylph generally does for others. There aren’t many examples to illustrate this contrast, as there is only one Maid and Sylph each who have reached god tier and use their powers in the way they are supposed to (Aradia, Maid of Time, and Aranea, Sylph of Light). I did not include Jane in that list because nearly as soon as she reached god tier, she was forced into inversion by Her Imperious Condescension, and she was never able to use her abilities as the Maid of Life in the way they were meant to be used.
In any case, another speculated additional ability of any Sylph is to heal using their Aspect or to simply heal their Aspect. One example of this is Aranea Serket healing Terezi’s eyes, allowing her to see again (a more literal interpretation of the Light Aspect, but an interpretation of it all the same), therefore healing her with Light, and at the same time, passively creating light in her eyes. A less fortuitous example of this would be Kanaya trying to use the Matriorb to recreate her race, or, in other words, perhaps, heal it. Or just heal Space of its absence.
The Sylph of Space creates for others using Space, but the funny thing about Space is that it is a very science-y aspect. It is hypothesized to have ties to creation, similar to how its countering Aspect, Time, is related to death, but its major ties are to the velocity, size, shape, and position of various things. So a Sylph of Space would basically be a cleric from an RPG: they would provide buffs to their teammates. This would generally mean that they would be no where near the front lines, opening up a potential tactician position, which is only augmented by their abilities. They could give speed to a teammate, making them able to go around like a certain Marvel mutant and screw shit over. They can change the position of their allies, allowing them to get away from enemies quickly or, perhaps, if the advantage would be theirs, let them go straight to the front lines in preparation for a massacre. They can make their allies large as life, giving them brute strength, or make them small so that they can easily dodge enemy attacks. They could also create Space for their enemies as well: they could slow down their Space, or make them small or insignificant. They could alter the position of their enemies, pushing back a horde to leave just one to fight. It would be like conducting an orchestra, altering what needs to be altered of their allies or enemies with merely the flick of a hand.
But, if we’re talking about the Sylph’s infamous other ability, i.e., that of healing, then we’re speaking of two things. To heal Space might mean replacing something that was destroyed, something that was meant to be, meant to exist, and simply doesn’t. I imagine this as opening Rifts, taking something that doesn’t need to exist in one universe to fill in for something missing from our universe. You can’t open them when you want to, but rather, when it is needed (much like Kanaya’s Chastity Fetch Modus). And to heal using Space may mean stealing a little bit of something from Space’s “creation” theme, in other words, healing by recreating what is missing in a person’s Space. Again, infinitely powerful, but with two drawbacks: A Sylph can’t use this ability on themselves, and even if they are using it on others, they can only use it if Space is missing it (and Space is one finicky son of a bitch to negotiate with).
Weapons: CA and TC
As I mentioned earlier, the Sylph of Space has no powers that they can use explicitly for themselves. The buffs that they have, they can’t use on themselves, which means they need a hella powerful weapon to back up their claims.
One possible theory concerning the weapons of a Sylph is that they are generally items that would not be considered very threatening, but can change into a different weapon. For instance, Kanaya’s lipstick could change into a chainsaw. Another possible example would be if, like most of the other Beforus trolls, Aranea used the same weapon as her dancestor, which in her case would be the Fluorite Octet, which does a different thing for each different roll. However, it is unknown what weapon Aranea used. So there are two ways a weapon can be made for a Sylph: start out with something very powerful and just add more stuff to it as you go along, or start off with a weapon that allows for a bit of subtlety, that comes off as something that isn’t really a weapon, and then allow it to become uber-powerful by buffing it up like a Sylph would their teammates.
In any case, the following strife specibi come to mind for the Sylph of Space:
CA’s weapon falls into the umbrellakind strife specibus.
Land and Quest: CA
I decided to hijack this part of the post to explain my land, and the land of Space players in general, although TC is, as always, a part of the editing process.
In any case, the Space player’s land is simultaneously both the easiest to design and the most important of the entire session, given how the Space player is responsible for the creation of the Genesis Frog, which, in turn, creates the new universe that the winners subsequently play god in. This means that the Space player’s quest is ultimately to create the Genesis Frog, although there may be a quest that leads up to this (i.e., that lights the forge or gathers the frogs or keeps them from getting eaten, etc.). In any case, the land itself with be created following the formula: “The Land of X and Frogs.” Frogs is the quest word, so you don’t have to worry about that, but you do have to worry about planning out what the world is like. If you have a secondary quest already in mind for you or your character, then put a word describing it, and there you go, you have your land.
My land is The Land of Music and Frogs. There are large marble structures as far as the eye can see, which create tones when the wind blows through them. There’s also the necessary volcano for Space lands (well, I use “necessary,” as a way to describe that it’s a pattern between Space Players’ lands), and the ocean and a beach not too far away from the volcano below. In order to start up the forge, I have to learn to use the marble structures to alter the tones on the breeze. It’s a puzzle that uses my ability to detect patterns and my creativity to my advantage. My problem? Music itself isn’t specifically my forte as far as theoretical application. Not to mention, I wouldn’t have much in the way of the slightest idea on what pattern I would have to use in order to get the desired results of lighting the Forge. And then there’s the whole “creating a new universe in the belly of a Frog” thing, so I’ll need all the help I can get from my teammates.
Again, if you want our help to try and design a specific Land and quest to play up the strengths of your character or to try and challenge them, by all means, send us an ask.
i love this aaa