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Questiondo rogue of time! please Answer

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Powers: CA

The Rogue and the Thief are the passive-active pair for the Stealing class. Where the Thief steals their Aspect and the results of such is applied directly to themselves, the Rogue is, as Roxy put it, a veritable Robin Hood: steal and divide amongst however allies need it. Thieves’ and Rogues’ abilities are quite similar in that manner and often have quite the same effect on the enemy from which their Aspect is stolen, but there is a far more different effect on their allies. With the Rogue, there is an increase in whatever Aspect the Rogue steals. While the only god tier Rogue is Roxy, her abilities still fit into this concept, as she steals the Nothingness from the thin air in order to create things. While this ability is far from mastery on her end, she has been able to summon completely generic objects, and completely generic objects mutated with Matriorbs. True to Void style, no one knows how she manages this.
So, a Rogue of Time would be able to steal Time and divide it up amongst their allies, and this could mean a variety of abilities. The first thing that came to mind was the ability to steal Time from enemies. This could mean something like keeping them locked in a certain place and time, stealing seconds, minutes, hours, years, who knows how much Time, until the Rogue has to let them go. All this Time that’s stolen, though, what does it do for the allies it’s given to? Well, there are potentially two effects. For a player who’s on the brink of death, these minutes or hours would be able to prolong their life- painfully, of course, as there’s a downside to everything, but staving off death all the same until something can be done about the hole in their abdomen or the twin stab marks on their chest. Another potential ability these minutes have is something akin to a cell phone plan. For the minutes, hours, or years the Rogue provides them with, the ally will be able to stop time, or perhaps execute time travel as well. Now, this could provide some problems for Time, given how Time travel tends to be a bit problematic without a bit of a guiding force. Imaginably, these minutes of time travel ought to come with some long as fuck lectures on how to use them, and the right to revoke these privileges if the minutes are used in an irresponsible manner. You cause a paradox? No more time travel for you. Bad. Sit in the corner and think about what you’ve done.
And then, of course, the Rogue would have the usual Time player time-travelling abilities to boot. Rogues of Time are truly powerful.
Another thing that’s worth noting about the Rogue class is that they have the innate tendency to reflect their Aspect before the session starts. Rufioh reflected Breath with his ability to fly and his enhanced freedom that way, Nepeta reflected Heart with her shipping walls, and Roxy reflected Void with her nigh unintelligible, drunken typing. But when the session is actually in play, however, these tendencies to reflect their Aspect disappears. Rufioh became paralyzed from the neck down, Nepeta stopped shipping until she was back on the meteor, and Roxy became sober. So a Rogue of Time might have a lot of connections to death. If they were human, their parental figure(s) might run a funeral parlor, or they might show an interest in things like autopsy. If they’re a troll, they might be keen on becoming an executioner of some sort or they have a job providing food for a lusus, like Vriska or Eridan. But as soon as the Rogue’s session starts, they’re all for creating things, and giving their allies the needed time to do it, even without their god tier powers. They would be distant until communicated with, all for completing their own quest first and foremost, but willing to stop and help their teammates when needed. The Space player for their session is lucky to have them.


Weapons: TC

Well, this is just lovely.  Two of the toughest patterns to find.  Rogue weapons AND Time weapons.  Great.  Well, I’ll start with the Rogue ones.
Well, the three Rogue weapons are a rifle, a lance, and claws.  They don’t have much in common except for that their purpose is clear.  These weapons, in a way similar to the Page, are meant for the purpose of killing.  As for Time players, they use weapons that are symbolic of themselves, such as Dave’s sword symbolizing him growing up in his brother’s shadow, Aradia’s telekinesis, which was her special ability, along with a whip which symbolized her interests, and Damara’s needles, which were her personal fashion statement.
As such, you need to find a weapon meant only for killing that is symbolic of your character’s or your own self.  Since I do not know about you very much at all, Mr./Mrs./Mx. Anon, I will simply give you Rogue weapons and you apply the rest.

  • Automatickind: Pull an AK-47 out from under your hat and blow Batman away with a rat-a-tat-tat
  • Axekind: Unlike the bodyspray, this you can use as much as you want.
  • Bladekind: “I’ll take Swords for $1000.” “That’s… S-words.”
  • Bowkind: Oh, you can shoot arrows.  Good for you, Katniss.  Welcome to the Avengers.
  • Dartkind: If you can’t win Sburb, you can at least make a fortune in pubs.  Or… kill Indiana Jones, I dunno.
  • Explosivekind: Better not blow up in your face.
  • Flamethrowerkind: Don’t fall down in a burning ring of fire.
  • Knifekind: The cannibal said, “My wife makes a great soup. Oh, how I’ll miss her.”
  • Macekind: Which mace is it, though?
  • Ninjakind: The original assassins.  Ezio, eat your heart out.
  • Pistolkind: Eats, shoots, and leaves.
  • Riflekind: I’m here to kick ass and chew bubble gum.  And I’m all out of gum.
  • Scythekind: Not meant for killing per se, but in this society, people sure think it is.
  • Shotgunkind: I’m here to kick ass and shoot people.  And I’m all out of ass.
  • Spearkind: Nothing quite like the classics, huh?


Land and Quest: TC and CA

Alright, so we’re going to start off with our usual disclaimer: if you’re having trouble coming up with a good Aspect word for your land, thepageofhopes has a wonderful word list. TC and I suggest you use it.
So, Time lands. As of this moment, there have been five sessions that we have seen in Homestuck, only four of which had a Time player, one of which whose land we never saw, and one of which whose session only had one player, and therefore provides no evidence of a Time land to which we might be able to provide any commentary. Thankfully, though, we still have two lands, and with those, we can take note of patterns. Aradia Megido’s land as the Maid of Time was the Land of Quartz and Melody, and Dave Strider’s land as the Knight of Time was the Land of Heat and Clockwork. There are few obvious connections between the two lands. The Scratch Device is a given, as all Time players’ lands house one, but other than that, there isn’t much there at all. But a possible connection between all Time lands is the references to music in the designs of the buildings and/or the Scratch Device. In Dave’s land, the Scratch Device looks like a giant record sitting on a turntable. In Aradia’s land, all of the buildings look like music boxes. Hell, even with the glance we saw of Damara’s world, her Scratch Device looked like a music box as well! And while this might give some evidence towards the idea that the beta trolls and their dancestors having similar, if not the same, lands (which would make our jobs here so much easier), the more important thing is that this proves that music references in the design of a Time land is very much a thing.
So, putting the arpeggios and treble clefs aside, what would be a good quest for a Rogue of Time? Well, it would obviously let them begin to learn how to use their abilities, hand out Time by slowing down someone or something else. So TC and I were thinking something along the lines of some sort of disaster would come along and it’s the Rogue’s job to try and slow it down to give their consorts more time. This ‘disaster,’ would most likely be something alive, a monster, perhaps the Rogue’s denizen, as it would be very hard for the Rogue to stop something like a volcano or a huge blizzard without their god tier powers, and a quest is meant to be possible to complete even without the Rogue of Time having reached god tier yet. The Rogue would give their consorts as much time as possible to evacuate their habitat before the monster arrived to destroy both it and them by placing obstacles in the creature’s path, or setting up traps for it in the hopes of tiring it out. The Rogue’s time travelling abilities would give them the ability to keep on altering things that need to be altered before the monster arrives, and if they mess up, they pass on the fruits of their research and efforts on to the new Alpha timeline. This isn’t to say they have unlimited chances, but at the very least, the Rogue can know what they’re doing.

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