QuestionWould it be possible for you to do a land/land quest for an heir of void? Thanks! Answer
image

Land and Quest: TC and CA

Welp, as per usual, we can’t give you the name of the land, because then everyone would use it and that would be sad, we want everyone to have their own awesome lands! So here’s a word list to help you get going if you can’t think of anything. With that done, let’s get started.
Despite the presence of three Void players across all four seen sessions, we actually know surprisingly little about what Void lands look like. We have only seen one land, Equius’, which could be used to help generalize about all Void lands, and that’s because we’ve only seen two of the three lands, and of the two, one’s an irregular session. But we at least have Equius’, and that’s good enough. Equius’ land was The Land of Caves and Silence. This was an empty-looking land that looked like it was perpetually nighttime, or, we assume it is given how little we’ve seen of it. Silence is a lack of sound, and the “lacking” part makes it the Aspect word, and I think it’s possible that Caves might be the aesthetic word, as one would think that they are a permanent structure, leaving Silence to be the quest word, but given how little time that was spent in the Land of Caves and Silence, even in Paradox Space, we’re not entirely sure. We can imagine that Void lands would have a direct contrast to Light lands as for the light that’s on it, and where Light lands look like they’re at various stages of the daytime, Void lands would be in darkness naturally, with no sun nor moon to light up the sky or the ground below.
So, with that said, and Heir of Void’s quest would be one that helped them learn from Void, learn to trust the nothingness and hope it will guide you to your correct answer. And Heir doesn’t necessary need to understand their Aspect, simply trust that it has their best interests at heart. They can literally only learn from nothing in this land, because that’s sort of how the relationship between the Heir and Void would be.
There is a place, that the groups of consorts who wonder the Heir’s home, recognize as, in some way, sacred. It is supposedly a place of purely great nothingness, a place where consorts go to be purified, to have their sins removed, or something. You don’t quite believe that. But, hey, whatever floats their boat—you just wanna know what’s in there. You enter that place, and within, you find ruins, and at its center, a tablet, detailing some sort of puzzle. That specific detail is up to you. But the Heir attempts to solve it, and, after a frustrating time spent mulling it over, they fail. The ground along the ruins rumbles, and you’re afraid that the place will come down around you if you stay for much longer. You run for the entrance, back out into the dark of your world, before you slow, taking a few slow steps. You frown. Your heart is racing. Why? Why were you running? You turn back towards the entrance to a place that the consorts described as sacred, air in it still and placid. Huh. Wonder what’s in there?
The Heir of Void will have no knowledge of prior attempts of solving the puzzle when they go about doing that. On succeeding, not only will they remember every attempt they made, but will also get to meet their denizen, learn from a prime source of Void.
So, learning from nothing, wouldn’t that just mean that you can’t progress? No, it doesn’t. It just means that you lack the power of foresight that, say, an Heir of Light might have. Where an Heir of Light’s quest is to remember, to know, an Heir of Void’s quest is to learn that they can’t learn. To accept it. To keep pushing forward anyway. I’d describe an Heir as easily the most tenacious class there is, and in a way, that’s correct. How their Aspect raises them helps solidify this part of them. You know how John’s quest as an Heir of Breath seems a little impossible without the aid of Breath in the first place? It’s not like the Aspect would have simply let him die. And the nothingness that sweeps over both the Heir and whatever mistakes the Heir may have made earlier is meant to teach. Void, as we mentioned before, is old, it’s patient. It’s hoping that, throughout the Heir’s time with their quest they might learn to reflect that as well.

  1. fancygodtierpowers posted this