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The Seer of Doom


Powers: CA

The Seer and the Mage are the passive-active pair of classes whose powers revolve around Knowing their Aspect. Where the Mage, as we have discussed many times before, is someone who uses their Knowledge of their Aspect to further their own powers (the way I described it sounds fairly malicious, but you must know that the Mage is meant to work that way), the Seer uses their Knowledge to benefit everyone, to prod others in the right directions, and the Seers we’ve seen in the past have done exactly that: Rose Lalonde, Seer of Light, telling her allies which way the meteor should go and for how long, Terezi Pyrope, Seer of Mind, giving John a list of tasks to complete to correct the timeline, hell, even Jade Harley as the inversion of the Witch of Space (Seer of Time) using the clouds to tell the future to point her friends in the right direction. Seers understand the ebb and flow of their Aspect, understand the way things move and interact in the grand scheme of things. They don’t alter anything themselves given their passivity, they simply rely on others to do their bidding, to follow their instructions, and become unwitting Mages in the process, minus the knowledge. Seers are the James Moriarty, the Sosuke Aizen, the Felix (from Tales from the Borderlands, to be entirely sure you’re getting the reference) of their sessions, the mastermind (hopefully without all the villainous connotations).
Doom is the Aspect of rules, of endings, both good and bad, and of singularity. A Seer of Doom would be able to see, much like a Seer of Light, what needs to be done for the path to extend to the “good end.” SBURB is, at its core, a game, and some of the best games we know are ones with multiple endings. Take Until Dawn, a game all about choice, Life, Doom’s antithesis. A Seer of Doom would be able to see everything they have coming, they would understand the point at which they can’t make a choice to save, and must make a choice to sacrifice. Where, say, a Seer of Life would see all the ways to save, how to undo sacrifice, the Seer of Doom would see the sacrifices that would have to be made. A Seer of Doom’s natural disposition may be somewhat pessimistic—they’re the lab rat in a maze who figured out that their life has been spent running into walls, undoing obstacles only to be put into an entirely new maze. But where knowledge is suffering, wisdom is peace, and the Seer may eventually get over the cloud cover to see the sunrise yet again, learning from their Aspect to accept sacrifice and endings as a natural fact of life, and where those rules can be a little stifling, they exist to keep us safe, and with their knowledge of sacrifice, and what might constitute as a balance (Law of Equivalent Exchange, anyone?), the Seer can save the people they need to and, most importantly, want to.


Weapons: TC

Well, this is my first time doing Seer weapons, I think.  And honestly, I’m kind of glad about that.  After all this time thinking about what all Seer weapons have in common, all that I could come up with was that they all at least originate as melee weapons.  Between Rose’s knitting needles and Terezi’s cane sword, they both seem to have little in common other than both being melee weapons (at the start, at least).  However, it is possible that a Seer’s weapons embody something that the wielder seems to lack, or lacked at some point.  Terezi’s cane symbolizes her blindness, while Rose’s knitting needles represent her former lack of a hobby, or to some extent a lack of a life in general.
Doom weapons are even worse than Seer weapons, as in actuality, all we know is that both Doom players, the Captors, in all likelihood used their powerful psionic abilities more than any strife specibus.  This was at least the case with Sollux, who used shurikens and a ninjakind/throwingstarkind strife specibus, but has never once been seen using it.  This leads me to believe that Doom players use some sort of innate ability in combat.  This could indeed be skillful use of a weapon, or psionic abilities, or even talking to the point that their opponent’s head hurts instead of fighting at all.
Putting these two facts together, the Seer of Doom’s weapon would likely be one of two possible things.  It could be a weapon that represents a gaping hole that has been present in their life that may or may not be supplemented by some other skill.  For instance, perhaps the Seer carries a weapon that they aren’t really good at using, and prefers to out-think, out-maneuver, or out-talk their opponent instead, or maybe they just carry a weapon while using some other skill to fight.  Another possibility would be that the Seer uses a weapon that they are uncannily skilled at using to make up for their lack in another area of their life.  In either case, providing specific examples of strife specibi that would fit into such a category would require more in-depth knowledge of what the Seer is like, and as such, I will leave such a task up to you, the reader.


Land and Quest: TC and CA

Okay, here’s a word list to help you come up with the land if you’re having trouble determining the Aspect words. With that said, let’s go.
Doom. It’s the Aspect of destruction, of sacrifice. Sollux is the only Doom player whose land we’ve seen before, The Land of Brains and Fire. Fire being a destructive force, it’s more than likely that that’s the Aspect word. But sadly, there’s not really that much we know about Doom players’ lands—we can guess that they are filled with destruction and that that’s the force that makes the world go ‘round, but there’s not too much we know for certain. We’re doing a bit of guesswork, really.
But uncertainties aside, what might a Seer of Doom’s quest be? Well, we’ve talked about how they can see the necessity of sacrifice, but, really, no one really wants to sacrifice things, wants to admit the existence of a no-win scenario. They need to learn how. They need to learn the poetics of Doom, the existence of the end. And so, they must see the end firsthand.
The Seer’s world is dying. No better way to put it, really. The world ends there, and the Seer knows it, they can see the signs, even if their consorts can’t. This, though, is a natural cycle for this world—for every end, there is a beginning, and the world comes back more verdant than ever. Their quest is to make sure that enough of their consorts survive to see that new beginning. The catch? Not everyone can.
The Seer has to choose who to let fall into the abyss for the good of the many. It’s painful. It hurts to have to let them go. But for the best end to be reached, they will have to be sacrificed. And the Seer has to bear the burden, and hope that the wisdom they receive will grant them the peace they so desperately need.

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