Anonymous Asked
QuestionHello! Could you tell me about the powers of a Knight of Heart, and possibly weapons and land/quest for them? Sorry for bothering, thanks! Answer

It’s not a bother at all.

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Powers: CA and TC

The Knight and the Page are the active-passive pair for the Exploit class. Where the Page allows others to use their Aspect as a weapon, the Knight does it themselves. Similarly, where the Page requires other people to reach their full potential, the Knight relies solely on themselves, for better or for worse. Where this can lead to some (fairly prolonged) soul-searching on the part of the Knight, it generally also means that the Knight, when the Page finally reaches their potential, has already reached their potential and has since become a lot more used to their abilities and knows how to use them very well at that point. Comparisons aside, Knights are very powerful classes for weaponizing their Aspects. Karkat was able to use Blood (unity) and was able to pull his team together to pull off the perfect combo at the perfect time to kill the Black King: a monstrous amalgamation (the phrase I was thinking of was something like ‘incestuous slurry,’ but I know that’s not right) of all of their lusii.
I know I’ve probably done this point to death with other Knight posts, but for those of you who don’t know, Knights have the tendency to embody the Aspect that their session lacks. In this case, the Knight’s presence in the session has a direct impact on the other members of the session. There would be a lack of emotion in this session and perhaps a lack of self. This might mean that the Knight is in a session full of Dirks (i.e., “stone cold motherfuckers,”), or a lack of any real differentiation between the people in the session as far as personality. The entire session might even be comprised of twins or triplets, to further accentuate the lack of self, given a presumed lack of physical difference given the similar genetic material.
So a Knight of Heart would be able to exploit their Aspect as a weapon. This could mean a couple of things, the first that’s coming to mind being emotions being a weapon. You know how Moriarty from the Sherlock Holmes movies with Robert Downey Jr. said something along the lines of, “My task for you was to manipulate Holmes’ feelings for you, not succumb to them.” Well, replace “manipulate,” with “exploit,” and you’ve basically got the gist of it. The Knight of Heart would have some basic intuitive understanding of their Aspect, and might have something akin to an empathetic ability (being able to feel what others can feel) in order to know exactly what emotion to exploit in their target. They would know just what to say or do to make someone do exactly what they want by exploiting that which they already feel and allowing it to either grow or shrink on its own. They could make people fall in love with them if that spark is already present, or they could make another person hate them, if they believe it would serve their purpose, but all it takes is the spark to be present. They could make themselves angry or sad or happy, they could make themselves feel anything if the spark is already there. The spark they need has to be there, because they themselves cannot Create their Aspect, as only Sylphs and Maids are capable of doing that. Knights and Pages can only Exploit that which is already there.
Similarly, the Knight should be able to weaponize the soul.  They would utilize their own soul as a weapon to protect themselves and smite their foes.  Like a soul shield,  a shield made out of their own soul to protect their comrades.  Sounds melodramatic enough to be the sort of gimmick a Knight of Heart would keep stashed inside their bag of tricks.  Of course, that would almost definitely be dependent upon what type of person this Knight in question truly is.  If they are a caring person, the soul shield would not be a far fetched possibility.  However, if the Knight is a more barbaric, brutish type, then perhaps their soul would not take the shape of a shield, but rather a weapon, stronger than any other, in order to crush their foes like insects beneath the might of the Knight’s onslaughts. If the Knight prefers to distance themselves from conflict or emotion, this might mean that their “soul weapon,” would take the form of a long-range weapon like a bow and arrow. Or the soul weapon might actually take the form of a weapon fitting their strife specibus, who knows?
Another possibility for weaponizing Heart is the Knight making an army out of the different pieces of them. Heart players are semi-well known for having some “splintering,” issues (Dirk being the most infamous of all- his Dream self was awake every time he was!), and what this means for the Knight is that they could potentially make an army out of every facet of themselves. There might be a “happy,” Knight, there might be an “angry,” Knight, there might be a “sad,” Knight, and so on and so forth. Like that Legend of Zelda game where Link was split up into four versions of himself, green, blue, red, and violet. If the Knight could control them, they’d have the equivalent of an army at their side (really I think that this is why Knights should never be allowed to team up in SBURB- they’d be too powerful, which is why, normally, there’s only one Knight per session, the game knows and compensates for it).
Knights really are warriors first and foremost. Being a Knight of Heart would just allow them to arm themselves with that which everyone has.


Weapons: TC

Weapons for both Heart players and Knights could simply be summed up in two words.  These words in question are as follows: Sharp things.  Both Knights and Heart players are generally more accustomed to wielding melee weapons, and generally bladed or sharp ones.  Dave and Dirk’s swords, Nepeta and Meulin’s claws, and Karkat’s sickles are all examples of this pattern.  As such, the following types of strife specibi would work well for a Knight of Heart.

  • Axekind: To sit in solemn silence on a dull, dark dock…
  • Bladekind: In a pestilential prison with a lifelong lock…
  • Chainsawkind: Awaiting the sensation of a short, sharp shock from a cheap and chippy chopper…
  • Clawkind: The claw decides who will stay and who shall go!
  • Knifekind: I got all my fingers, the knife goes chop, chop, chop…
  • Pizzacutterkind: Really?  You do know imps are not made of pizza, right?
  • Polearmkind: Work dat pole.
  • Razorkind: Give your foes the closest shave they will ever know.
  • Scissorkind: Suck it, paperkind!
  • Scythekind: On a big, black block. *claps*
  • Sicklekind: I HATE COMMUNISM!!!


Land and Quest: TC and CA

So far, we’ve seen the lands of two Heart players, Dirk Strider, the Prince, and Nepeta Leijon, the Rogue, but of those two, we can probably only use one as an example, as Dirk’s session is a Void session, which leads to some automatic differences between his world and the world of a Heart player in a normal session. For example, his entire world is covered in a noble gas, and is filled with dead, skeletal consorts…or maybe those are just monsters? And of course, time for our usual disclaimer-like quip: as with TC’s land, we suggest the use, once again, of this word list to aid you in the creation of your land, in both its quest and its aesthetic.
In any case, the unfortunate fact is that we are now limited to only using one land, the Land of Little Cubes and Tea. Nepeta’s land is an oddity in its nomenclature, given how it is made of an extra word. While this was presumably done only on Hussie’s part to make the abbreviation for the land LOLCAT, this is an interesting thing and I felt need to make a note of it.
In any case, Nepeta’s land is rather easy to deconstruct and decipher. The “Little Cubes,” part is likely a reference to the little cubes forming staircases and such all along the land, looking suspiciously like sugar cubes. This is likely the Aspect word. Heart lands tend to be sweet and soft, and these “Little Cubes” are most likely made of sugar. The “Tea,” part is quite obviously a reference to the teapots sitting on top of the mountains on the land. We aren’t entirely certain which is the quest and which is the aesthetic word given how little time there was spent focusing on the characters in the Land of Little Cubes and Tea, but that’s as much as we can learn from the name and brief glances we have gotten of the land.
As a side note, if none of the words in thepageofhopes’ list appeal to you or they don’t seem to fit the land you had pictured for your character (if you thought of a quest beforehand), it is possible that the Aspect word for a Heart land is meant to sort of reflect the nature of the player. Nepeta, despite having her underlying metal-as-all-hell nature, was a sweet, adorable individual, a personality that made her easy to like, and as such, her land reflected that. Dirk didn’t have an Aspect word, but his land reflected him, as it was a very interesting land with great levels of depth to it, like Dirk.
But as for the quest, well, that’s a bit of a difficult one. Knights of Heart would have a quest that would give them the tools they need to understand their abilities, and that means that they need a quest that would help them exploit feelings (as the whole ‘soul weapon’ and splintering things would only come after they actually reach god tier). Now: how would this work? What would they need to accomplish that would require the use of feelings? What would they need in order to arm themselves with feelings? Well, let’s say that this land’s consorts desperately needs something. I wouldn’t really know what this ‘something’ is, but perhaps it’s something that would be needed to prevent consorts from getting hurt, or something that the world itself needs, as in the environment. This ‘something,’ can be anything from a machine to a group of people to complete a task (it depends on the Knight in question’s interests and skills). The consorts want to make something, but they’ve never had the materials to do it. This is a teamwork thing. You provide the materials and then make the consorts have a more potent desire to make that something, and you’ve got yourself a quest practically done.
The quest is to make that thing, which would be, under most circumstances, impossible to do in the time the session lasts. The consorts, however, would be more than enough workers to get your quest done and over with. Their emotions exist. You have to decrease their apathy and increase their determination, or whatever it might be that would drive them to create anything from a machine that makes snow to a firefighting squad. You could potentially learn to use the basic empathy and emotional exploitation while completing this quest, similar to how Karkat created an impossible team with an odd unity, and Dave managed to learn time travel before he reached god tier.

QuestionHey, can you do Knight of Breath for me? Thank you so much! :) oh also would the Land of Pillows and Streetlights be a valid Land? Answer

Certainly. It’s great to receive an ask.

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Powers: CA

Alright. So, as I mentioned last post (the one about Knights of Doom), the Knight is the active counterpart to the Page class, and they both fall into the Exploit classification, meaning they exploit their Aspect, either for themselves or others. Knights learn, by themselves, to reach their full potential, and that takes a little bit of soul searching or whatever, but in the end, they turn out okay. Anyway, while the Page may learn from others to reach their full potential, and they may end up more powerful as a result of it, whatever skills the Pages have, by the time they reach them, the Knights already know their powers inside and out, and they know how to do a lot more with them. But it’s not like it’s a competition.
So, combine the Class and the Aspect, and what do we get? We get a one-person army who has the wind fight for them. Breath is the Aspect of freedom and of, well, wind. That means that the Knight’s ability to keep moving, to remain as free as, well, wind, proves to their advantage. It, like so many other things for a Knight, can be used as a weapon. They can position themselves advantageously, and when the going gets tough in one spot, they know that to remain tough, they’ve got to get going. One of their greatest assets in battle is their ability to dodge and get themselves far away from their enemies, if necessary. They can’t be caught. And if they can’t be caught, then their attacks can keep landing.
Now, if we’re going to be going for more “the windy thing,” of the Aspect, then, yes, a Knight of Breath would essentially be able to airbend (in the case that you or anyone who reads this in the future has no idea what I’m referencing, it’s just a one-word term for controlling the air), and, in turn, weaponize the air. They might be able to suffocate their opponents, or blow them around in a tempest. Combine that exploitation of the winds and a Breath player’s lack of tether to much of anything (as per usual for Breath players, having freedom), and you might have a flying Knight on your hands. My thoughts on this flying ability pretty much sum up my thoughts on the Knight of Breath in total: Incredibly useful, potentially dangerous, but very awesome.
Now, I’m pretty sure I mentioned this before with the Knight of Doom post, but be aware that Knights tend to embody whatever Aspect is lacking from their session. Now in a Knight of Breath’s session, that might mean many things. It could mean that the gates that allow the player to teleport easily are really (and I do mean REALLY) hard to reach, or maybe just don’t exist at all. It could mean that, in the Knight’s world, or in everyone’s worlds in the session, there’s just a lack of enemies who supply enough grist to create what is necessary to reach the gates. A lack of freedom could easily be stifling for a session, and might even turn dangerous. The Knight would have to really embody their Class’ nomenclature and help everyone in their team out to do what needs to be done for their session, be it flying their teammates to their gates (once the Knight realizes their abilities, and maybe even reaches god tier), or supplying them with enough grist to get things moving. Good luck.


Weapons: TC

While we weren’t sure if you wanted a weapon analysis, we figured we’d throw one in for free!
As mentioned in the Knight of Doom analysis, the pattern for all currently revealed Knights’ weapons are bladed ones.  As for the Breath aspect, a common trait in its weapons is that they all have long reach, like John’s hammer and Tavros’s and Rufioh’s lances.  As such, the following weapons sound suitable for a Knight of Breath:

  • Axekind: You may not have a bow, but you have this axe.
  • Bladekind: Oh, yeah, you also have some of these swords.
  • Boomerangkind: Use a bladed boomerang.  The wooden ones are a huge stereotype.
  • Cardkind: Was this your card?  Yes.  Yes it was.
  • Knifekind: You wanna know how I got these scars?
  • Ninjakind: Go ninja, go ninja, go.
  • Polearmkind: I support the right to pole arms.
  • Scythekind: Seasons don’t fear the reaper, but they totally should.
  • Spearkind: First time using this one.  But it works.
  • Umbrellakind: I have this if only for things like the Barber’s best friend.



Land and Quest: TC and CA

Alright.The Land of Pillows and Streetlamps.
We like where you were going with this. It’s quite an interesting decor idea in our mind. Pardon us if we take a little creativity with this.
There’s a city. Sort of. I mean, how much of a city can consorts really make? Anyway, in this city, there are tall, and I mean REALLY tall, streetlamps, far beyond the reach of the Knight (and most of the consorts for that matter, so it’s a bit of a surprise that they were made). They were snuffed out some time ago, perhaps blown out by a denizen or another beast, or perhaps some sort of physical phenomenon (like a huge gust of wind), and since then, there were never any lights to protect the streets. The Knight’s quest is to learn to take advantage of their newfound mobility to light the streetlamps.
As far as I know, the quest word is good, and it also gives a feel to the land, so that’s all done. The only remaining problem is the Aspect word, and we’re not too sure “Pillows,” fits the bill. To be honest, it sounds a bit more like a Heart word than much of anything else.
Heart lands tend to reflect their players: soft, inviting, and, on average, not very intimidating (be this in looks or sounds). Pillows follow this trend, being soft and inviting, but we can see what you were looking to do with the idea. So a word or object that retains the Breath identity and is pillow-like. This could be Clouds, Fog, Mist, Cumulus, Heap, Stratocumulus, Mammatocumulus, etc. There are a lot of clouds that look like pillows and might be able to suit your purpose.
Hope we helped you.

Knight of Doom

Time for another one of our friend’s titles.


Powers: CA

The Knight and the Page are the active-passive pair for the Exploit classes. The Exploit classes are known for using their Aspect as a weapon, or, in the Page’s case, giving it to someone else to use as a weapon. But there are many major questions about Pages, and those are, “What is up with them having to pretty much wait to use their powers? Why do they have to wait to reach their full potential? Why are we talking about this now, when we’re supposed to be talking about Knights?” Well, simple. I have a theory about the relationships between Pages and Knights, and it’s more than just their ability to exploit their Aspect. My thought on this is that they both actually have to wait to use their abilities until they reach their full potential, but what’s special about the Knights in comparison to the Page is that Knights don’t have to depend on others to reach their potential. The whole ‘loner’ thing? Yeah. Knights learning to depend on their own abilities is really kind of a soul-searching moment. So, now that that detour is over, what can the Knights do? Well, once they reach their full potential, they can learn to equip themselves with their Aspect as a weapon. Depending on the Aspect, that can mean a variety of different things. Dave, the Knight of Time, can use Time as a weapon. His ability to use time travel, his ability to slow things down so that he can move faster in comparison to them, all of that is just him weaponizing Time to his benefit. And although Karkat never reached god tier, we still can see a bit of his weaponizing his Aspect, i.e., Blood, the Aspect of bonds. He brought his team together to act as a well-oiled machine and defeat a huge-ass monster that was an amalgamation of their lusii. He created their bonds, allowed them to actually complete their session, even if it didn’t end fruitfully.
Another thing that should be noted about the Knight class is that, so far, there’s been a pattern of Knights’ Aspects being that which their sessions lack. I say pattern because it’s not just been two, there’s been three Knights, and their titles and sessions fit this rule. Dave’s session is short on Time, Karkat’s session is short on Unity, and Latula’s session was filled with idiots. So any session would seemingly be lucky to have a Knight of Doom, provided the lack of Doom isn’t in their enemies.
So, what specifically does weaponizing Doom mean? It means that the Knight would be able to weaponize laws, limits, and endings, mostly bad ones. They would have an intrinsic knowledge of Doom, and while they might not always be able to explain their Aspect to other people who don’t actually have their Aspect (for example, Latula said that karma, the consequences for one’s choices, made some sort of sense to her as the Knight of Mind, and Dave never really being able to put the intricacies of Time into words). A Knight of Doom would be able to understand laws and rules and why endings happen, but the most important thing would be the power that they have to weaponize rules. Now this is difficult for me to write about because weaponizing rules? That’s something a Mage should do, right? *nervous sweating* But then I realize that it’s not the class that’s allowing the Knight of Doom to do this, more the Aspect and then I eat some macaroni and cheese and I’m okay.
So, to weaponize rules is something that would actually be pretty useful for a player, especially once you remember that Sburb or Sgrub is, by its definition, a game. To weaponize the rules is to take what the game gives you. You could essentially use cheat codes and give yourselves powerups by weaponizing the rules and implementing your own. You could implement the “bad end,” into the rules by putting in what could essentially be called a one-hit-kill cheat code into Sburb’s or Sgrub’s programming, allowing you to, as you might imagine, kill everything in one hit. Not to mention Doom’s link to outright destruction. As a Knight of Doom, you’re essentially allowed to weaponize destruction’s powers for yourself. A Knight’s ability to be a one-person army (or maybe just have the ability to gather an army really, really quickly) is hella useful.
Another thing to note is that Doom players might have two dream selves. So far, the only two Doom players that we’ve had are players whose aesthetics center around a duality theme, so that might be what is the cause to their two dream selves, but it might also be something regarding Doom’s relation to death and bad endings, and the game trying its best to balance these factors out.


Weapons: TC

A major pattern that seems to occur in the weapons of Knights is that they all tend to use bladed weapons.  Dave used a sword/broken sword, Karkat used sickles, and nobody knows what the hell Latula used.  As for the weapons of Doom players, there is no major pattern here, since they never used a strife specibus, and preferred to utilise psionic abilities to fight their foes.  However, Sollux was shown to have the ninjakind strife specibus.  In any case, the main pattern which will be observed is the pattern in the strife specibi of Knights.

  • Axekind: Sharp objects for lumberjacks.
  • Bladekind: Duh.
  • Canekind: For cane swords, of course.
  • Cardkind: For bladed throwing cards.
  • Chainsawkind: Watch out, I’ve got a chainsaw! rrrumrumrumrumrumrumrum, rrrumrumrumrumrumrumrum!
  • Clawkind: Now you can pretend to be Wolverine while slaying all your enemies.
  • Knifekind: That’s a knife.
  • Ninjakind: Count the sharp objects that the ninjas use.
  • Polearmkind: Now this is interesting, sharp objects on a long stick!
  • Razorkind: Alright! You, sir. How about a shave?
  • Sciencekind: …Dissection.
  • Scissorkind: Okay, maybe not a shave, but how about a haircut?
  • Scythekind: Here’s some more death.
  • Sicklekind: All the Communists.
  • Toolkind: Sharp objects in the hands of your average person.



Land and Quest: CA and TC

Doom has a lot of negative connotations, given both its nomenclature and its players dying. A lot. But to be honest, there’s a lot more to it than just death and gloom and harming its players. There’s order, and nature, among other forces, needs a natural order. Once again, in order to help find one or more of the words in the “Land of X and Y,” formula, TC and I recommend the use of this word list, courtesy of thepageofhopes.
Similar to our discussion of Mind player’s lands, we only have two Doom players (Sollux, the Mage, and Mituna, the Heir), and of those, we have only seen one’s land: Sollux’s. The Land of Brains and Fire. Given Doom’s link to destruction, we can assume Fire is probably the Aspect word, leaving Brains to be the aesthetic word. Again, we have no idea what Sollux’s quest was, so we don’t know what the quest word was there. Again, that’s for you guys to decide.
Now for the quest for a Doom player, there is, once more, many possibilities. But the one I suggest specifically for Knights of Doom is learning to weaponize the destruction happening around them to defeat some sort of larger boss, maybe even a denizen. Say there’s a large creature terrorizing the consorts of their world, whose weakness happens to be the one thing that keeps the state of destruction happening, and they just happen to know how to avoid it. Well, weaponize that destruction, use your innate abilities as a Knight of Doom, and save the day. Learn the pattern the destruction follows, and lead whatever you need to slay to where the destruction is to occur again, and you have a dead beast and very happy consorts.