Anonymous Asked
QuestionHow do you believe a session with a knight of heart, seer of breath and mage of void (not all players in session) go and their relationship. PS. Your interpretations are astounding. Answer

Thank you very much.


Team Analysis: TC and CA

Knight of Heart, Seer of Breath, and Mage of Void

Alright. Since you have acknowledged these are not the only players in the session, we won’t talk about what you need. We’ll instead go right to work discussing what their roles are in any session at all together.
A Knight of Heart is a bit of a tricky player. On the one hand, they have the ability to weaponize their soul, whoever they are as a person, be this splitting into multiple versions of themselves to make an army of the aspects of their soul, or arming themselves with a weapon symbolically representing them. On the other, they’re probably trying to hide whoever they are in some way shape or form behind a mask. We’ve discussed this before with other Knights, but so you know, Knights have a bad habit of hiding who they are behind any one aspect of themselves they want to accentuate, Karkat’s anger, Dave’s coolness, Latula’s G4M3RG1RL persona, often as an attempt to make sure that their weaknesses don’t get found out. Karkat never wanted to let anyone know of his mutation, Dave of his feelings of being a coward and his abuse in childhood. So Knights have something they want to hide. And they need to stop. They may not need to open up completely to be capable of using their powers (their class, after all, is one of self-discovery and self-reliance, achieving their own full potential by their own power), but if they want to be able to help their teammates with their land quests, and with the session in general, then they need to learn to let go of their mask, at least in some small part. Find a teammate to confide in, perhaps? Either way, a Knight of Heart would prove a great and easy mediator between people in the session, and while not necessarily a leader (whether or not they are depends on whoever else may be in the session), certainly someone who can take care of the team. Also important: the presence of a Knight of Heart indicates that the session lacks either emotion (perhaps in the sense of everyone being as “cold” as Dirk) or a sense of self to provide distinction between players (as we suggested before with the earlier Knight of Heart post, perhaps the session is comprised largely of twins or triplets to physically denote this lack of self).
The Seer of Breath would be able to see what’s needed to free people from their connections to things, people, and places…to put it bluntly. There is a lot more to this Seer’s powers but I’m focusing on this aspect of it right now because while we’re on the subject of the Knight of Heart and the Seer of Breath together, I think this is probably the person most likely to help the Knight break down their mask! Their ability to see what it would take to free anyone from their connections by pushing them in the right directions to make their own sort of self-discoveries partners perfectly with the Knight’s need to do things themselves to figure out how to use their powers. The Seer would say things, little things, push them in the right direction to seek out their own freedom from needing to hide who they are. The most immediate comparison I can think of would be Cole from Dragon Age: Inquisition (forgive me, for I am likely to be making these references far too much for my own good). His desire and innate ability to sense pain and try to, in his words, “untangle it,” is very similar to the Seer’s ability to free people—this analogy I’m making would be even more accurate if this Seer uses their powers purely to help others, freeing people from toxic relationships, from obsession, from addiction. But the Seer can also use their powers for not-quite-so-good things, too—breaking apart perfectly healthy relationships for the sake of the team dynamic, breaking apart people from their coping mechanisms to make the session far easier, but the further and further they go to get rid of things, trying to shape their teammates, the more likely they are to invert—begin to free people from their external connections just to strengthen their devotion to the team, that’s not Seer of Breath territory—that’s a Witch of Blood. Breath players are likely to be leaders in their sessions because of their innate freedom. Nothing’s holding them back but themselves, and of the three here (you need at least three other players, the Time and Space and one last player to even things out), this is the person who’s most likely to be the leader. They can make the hard decisions, they just need to be careful to not meddle too much.
The Mage of Void, as we noted before, in the post we crafted about them, is someone who can see a lot. And for the Knight of Heart, that’s probably a bit too much. The Knight didn’t ask them to figure them out, to figure out their secret—it just happened, and now it seems to the Knight like they’re just holding it smugly over their head. Screw them and their stupid face, the Knight thinks, just waiting for the other ball to drop…in actuality, it’s nothing like that. The Mage has no intentions of using this information, or giving it to anyone. They just kind of don’t care. Not to say that they don’t understand the gravity of the Knight’s need to keep their mask on for the other members of the session, they just don’t care about their finding out the truth. For all intents and purposes, they invite the Knight, you can keep on pretending with me, too, act like it never happened. The Knight can’t bring themselves to, though. Something about doing so just feels wrong. In any case, we’ll talk more about them later. The Seer and the Mage get on well together. As the Mage and Seer come into their powers, they get closer, the Seer going to the Mage for information, secrets that impede on their ability to untangle the bonds keeping people around them stagnant. The Seer depends on the Mage for a lot, and the Mage in turn, trusts them. They help because they know the Seer won’t misuse their powers for stupid stuff, and the second they try to, the Mage pulls the plug. In a series of checks and balances to keep the team leader from screwing the session over, the Mage of Void is the first line of defenses. In hindsight, perhaps they’re a better leader?…Well, it doesn’t matter much. Without the other players, we can’t figure out too much.
Sadly, without the other members of the team listed, we can’t draw too many conclusions as to how this would go down, but you seem to have a neat little cell here. Be careful who you choose to put in with them.


Relationships: CA and TC

Knight of Heart, Seer of Breath, and Mage of Void

Knight of Heart <> Seer of Breath: This relationship needs to be this level of strong friendship for anything to get anywhere on the Knight’s part of understanding their powers. Anything less that this level of trust and respect and it might not work. But beyond it needing to be this, their titles actually lend themselves to it pretty well. Passive-active groupings work pretty well together, one pursuing what the other points out in their sitting on the sidelines. A Seer of Breath would be able to learn how to remove bonds and the Knight of Heart would be able to create emotional ones. They would bond over their differences, recognizing the other’s strengths for the advantage they are, and would likely learn to compensate for each other, the Knight moving where the Seer cannot, and the Seer knowing what the Knight doesn’t. Their cooperation makes or breaks the game.
Knight of Heart <3< Mage of Void: Now what I described before, the relationship between the Knight and the Mage, it’s a bit one-sided. The Knight has all these feelings of anger towards the Mage because of this sudden unmasking, but the Mage just doesn’t really feel this great, undying need to use this knowledge, this dirt on the Knight for anything at all, no desire to humiliate or expose them. There are two ways this could go from here, and really it depends on how much of the Knight’s dependence on the mask the Seer manages to dismantle. Either a lot of the mask comes off and the Knight mellows out, this relationship would dissolve into simple and unpassionate professionalism, or the mask still manages to stick around, and so does the Knight’s animosity towards his teammate.
Seer of Breath <> Mage of Void: We talked about this before—a healthy respect and trust between them? Their methods of teamwork? Their ability to control each other (and not in a malicious way, more that they’ll stop each other from being stupid)? That’s a moiralliegance if ever I’ve seen one. It just needs to stay that way. Too passionate in either positive or negative directions and we have them trying to control each other or being far too lenient, neither of which is really any good. Okay, good? Good.

Anonymous Asked
QuestionHello! Could you tell me about the powers of a Knight of Heart, and possibly weapons and land/quest for them? Sorry for bothering, thanks! Answer

It’s not a bother at all.

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Powers: CA and TC

The Knight and the Page are the active-passive pair for the Exploit class. Where the Page allows others to use their Aspect as a weapon, the Knight does it themselves. Similarly, where the Page requires other people to reach their full potential, the Knight relies solely on themselves, for better or for worse. Where this can lead to some (fairly prolonged) soul-searching on the part of the Knight, it generally also means that the Knight, when the Page finally reaches their potential, has already reached their potential and has since become a lot more used to their abilities and knows how to use them very well at that point. Comparisons aside, Knights are very powerful classes for weaponizing their Aspects. Karkat was able to use Blood (unity) and was able to pull his team together to pull off the perfect combo at the perfect time to kill the Black King: a monstrous amalgamation (the phrase I was thinking of was something like ‘incestuous slurry,’ but I know that’s not right) of all of their lusii.
I know I’ve probably done this point to death with other Knight posts, but for those of you who don’t know, Knights have the tendency to embody the Aspect that their session lacks. In this case, the Knight’s presence in the session has a direct impact on the other members of the session. There would be a lack of emotion in this session and perhaps a lack of self. This might mean that the Knight is in a session full of Dirks (i.e., “stone cold motherfuckers,”), or a lack of any real differentiation between the people in the session as far as personality. The entire session might even be comprised of twins or triplets, to further accentuate the lack of self, given a presumed lack of physical difference given the similar genetic material.
So a Knight of Heart would be able to exploit their Aspect as a weapon. This could mean a couple of things, the first that’s coming to mind being emotions being a weapon. You know how Moriarty from the Sherlock Holmes movies with Robert Downey Jr. said something along the lines of, “My task for you was to manipulate Holmes’ feelings for you, not succumb to them.” Well, replace “manipulate,” with “exploit,” and you’ve basically got the gist of it. The Knight of Heart would have some basic intuitive understanding of their Aspect, and might have something akin to an empathetic ability (being able to feel what others can feel) in order to know exactly what emotion to exploit in their target. They would know just what to say or do to make someone do exactly what they want by exploiting that which they already feel and allowing it to either grow or shrink on its own. They could make people fall in love with them if that spark is already present, or they could make another person hate them, if they believe it would serve their purpose, but all it takes is the spark to be present. They could make themselves angry or sad or happy, they could make themselves feel anything if the spark is already there. The spark they need has to be there, because they themselves cannot Create their Aspect, as only Sylphs and Maids are capable of doing that. Knights and Pages can only Exploit that which is already there.
Similarly, the Knight should be able to weaponize the soul.  They would utilize their own soul as a weapon to protect themselves and smite their foes.  Like a soul shield,  a shield made out of their own soul to protect their comrades.  Sounds melodramatic enough to be the sort of gimmick a Knight of Heart would keep stashed inside their bag of tricks.  Of course, that would almost definitely be dependent upon what type of person this Knight in question truly is.  If they are a caring person, the soul shield would not be a far fetched possibility.  However, if the Knight is a more barbaric, brutish type, then perhaps their soul would not take the shape of a shield, but rather a weapon, stronger than any other, in order to crush their foes like insects beneath the might of the Knight’s onslaughts. If the Knight prefers to distance themselves from conflict or emotion, this might mean that their “soul weapon,” would take the form of a long-range weapon like a bow and arrow. Or the soul weapon might actually take the form of a weapon fitting their strife specibus, who knows?
Another possibility for weaponizing Heart is the Knight making an army out of the different pieces of them. Heart players are semi-well known for having some “splintering,” issues (Dirk being the most infamous of all- his Dream self was awake every time he was!), and what this means for the Knight is that they could potentially make an army out of every facet of themselves. There might be a “happy,” Knight, there might be an “angry,” Knight, there might be a “sad,” Knight, and so on and so forth. Like that Legend of Zelda game where Link was split up into four versions of himself, green, blue, red, and violet. If the Knight could control them, they’d have the equivalent of an army at their side (really I think that this is why Knights should never be allowed to team up in SBURB- they’d be too powerful, which is why, normally, there’s only one Knight per session, the game knows and compensates for it).
Knights really are warriors first and foremost. Being a Knight of Heart would just allow them to arm themselves with that which everyone has.


Weapons: TC

Weapons for both Heart players and Knights could simply be summed up in two words.  These words in question are as follows: Sharp things.  Both Knights and Heart players are generally more accustomed to wielding melee weapons, and generally bladed or sharp ones.  Dave and Dirk’s swords, Nepeta and Meulin’s claws, and Karkat’s sickles are all examples of this pattern.  As such, the following types of strife specibi would work well for a Knight of Heart.

  • Axekind: To sit in solemn silence on a dull, dark dock…
  • Bladekind: In a pestilential prison with a lifelong lock…
  • Chainsawkind: Awaiting the sensation of a short, sharp shock from a cheap and chippy chopper…
  • Clawkind: The claw decides who will stay and who shall go!
  • Knifekind: I got all my fingers, the knife goes chop, chop, chop…
  • Pizzacutterkind: Really?  You do know imps are not made of pizza, right?
  • Polearmkind: Work dat pole.
  • Razorkind: Give your foes the closest shave they will ever know.
  • Scissorkind: Suck it, paperkind!
  • Scythekind: On a big, black block. *claps*
  • Sicklekind: I HATE COMMUNISM!!!


Land and Quest: TC and CA

So far, we’ve seen the lands of two Heart players, Dirk Strider, the Prince, and Nepeta Leijon, the Rogue, but of those two, we can probably only use one as an example, as Dirk’s session is a Void session, which leads to some automatic differences between his world and the world of a Heart player in a normal session. For example, his entire world is covered in a noble gas, and is filled with dead, skeletal consorts…or maybe those are just monsters? And of course, time for our usual disclaimer-like quip: as with TC’s land, we suggest the use, once again, of this word list to aid you in the creation of your land, in both its quest and its aesthetic.
In any case, the unfortunate fact is that we are now limited to only using one land, the Land of Little Cubes and Tea. Nepeta’s land is an oddity in its nomenclature, given how it is made of an extra word. While this was presumably done only on Hussie’s part to make the abbreviation for the land LOLCAT, this is an interesting thing and I felt need to make a note of it.
In any case, Nepeta’s land is rather easy to deconstruct and decipher. The “Little Cubes,” part is likely a reference to the little cubes forming staircases and such all along the land, looking suspiciously like sugar cubes. This is likely the Aspect word. Heart lands tend to be sweet and soft, and these “Little Cubes” are most likely made of sugar. The “Tea,” part is quite obviously a reference to the teapots sitting on top of the mountains on the land. We aren’t entirely certain which is the quest and which is the aesthetic word given how little time there was spent focusing on the characters in the Land of Little Cubes and Tea, but that’s as much as we can learn from the name and brief glances we have gotten of the land.
As a side note, if none of the words in thepageofhopes’ list appeal to you or they don’t seem to fit the land you had pictured for your character (if you thought of a quest beforehand), it is possible that the Aspect word for a Heart land is meant to sort of reflect the nature of the player. Nepeta, despite having her underlying metal-as-all-hell nature, was a sweet, adorable individual, a personality that made her easy to like, and as such, her land reflected that. Dirk didn’t have an Aspect word, but his land reflected him, as it was a very interesting land with great levels of depth to it, like Dirk.
But as for the quest, well, that’s a bit of a difficult one. Knights of Heart would have a quest that would give them the tools they need to understand their abilities, and that means that they need a quest that would help them exploit feelings (as the whole ‘soul weapon’ and splintering things would only come after they actually reach god tier). Now: how would this work? What would they need to accomplish that would require the use of feelings? What would they need in order to arm themselves with feelings? Well, let’s say that this land’s consorts desperately needs something. I wouldn’t really know what this ‘something’ is, but perhaps it’s something that would be needed to prevent consorts from getting hurt, or something that the world itself needs, as in the environment. This ‘something,’ can be anything from a machine to a group of people to complete a task (it depends on the Knight in question’s interests and skills). The consorts want to make something, but they’ve never had the materials to do it. This is a teamwork thing. You provide the materials and then make the consorts have a more potent desire to make that something, and you’ve got yourself a quest practically done.
The quest is to make that thing, which would be, under most circumstances, impossible to do in the time the session lasts. The consorts, however, would be more than enough workers to get your quest done and over with. Their emotions exist. You have to decrease their apathy and increase their determination, or whatever it might be that would drive them to create anything from a machine that makes snow to a firefighting squad. You could potentially learn to use the basic empathy and emotional exploitation while completing this quest, similar to how Karkat created an impossible team with an odd unity, and Dave managed to learn time travel before he reached god tier.