It’s okay. Trust me when I say, that list is not long.
Team Analysis: TC and CA
Witch of Hope, Maid of Heart, Page of Life, Seer of Space, and Mage of Time
Well, congratulations, you passed the first main point, having a Space and a Time player. They are both required for a session to be anywhere near possible to succeed, so that’s down. You now have a chance of succeeding!
A possible problem however, that I saw with this team, is the fact that it has an uneven number of players. For a balanced session, an even number would be necessary, and it would be helpful to balance out the number of active and passive players. So the passive player we suggest to even out your session at six players would be a Sylph of Rage.
The Witch of Hope would be your main brawler. Lasers, a manipulation of faith, and an abrasive personality to match after the session starts, this is the character on your team who is going to be fighting the absolute most. But this faith you would place in them on the battlefield does not mean that they are anything even vaguely near leadership material. They do not know how to rally their teammates, they are more likely to enrage them and maybe never even know it. But on the battlefield, you cannot deny they are the most useful member of your team there. They have Hope to manipulate, to train freely. They would be not only be an object of faith for you in combat, but also an object of faith for whoever they would care to be, allocating the powerful energy of their Aspect as freely as they want. But under no circumstances should the remainder of this team place any faith in this character as a leader. Second-in-command? Yeah, sure, they’d probably have a pretty good hand in passing on orders and motivating their comrades and the like, but do NOT let this character be a leader.
The Maid of Heart, however, do allow to be a leader. This is a character in touch with the emotions of their comrades, at least slightly capable in battle by virtue of sheer numbers (making copies of yourself, who knew that splinters could be so useful?), and, while a tad manipulative and not entirely ethical, would be able to create emotions in their allies to defuse any given situation, even without using their god tier powers outright. The Maid would have a finger on the pulse of their team, would be able to keep a short leash on the enthusiastic-but-abrasive Witch, would provide words of encouragement to the Page as they struggle their way up to their god tier, and would have the sense to leave the Seer and the Mage alone to work by themselves—the Maid would find out that, by the fairly enigmatic virtue of their Aspects, the Seer and the Mage would prefer to work as a slightly separate unit. The Sylph and the Maid would likely serve as the two grounding forces of this team, one understanding the forces which would serve to undermine the team (Rage) the other understanding everyone’s emotions and selves. The Maid and the Sylph would likely prove to be close friends by the end of the session, if not already by the start, given how they would be so keen to confide in each other their fears and thoughts (Sylphs often prove a good listener given the intrinsic healing nature to their roles, and if you add that to the emotional nature of the Maid’s Aspect, these two would be each other’s best confidants and advisors—and I will add that it certainly helps these two are the active-passive pair of their classes). The Maid needs to be careful to not abuse their power, either as a leader or in their god tier form, but I believe their understanding of the gravity of their roles and the friend and adviser they will have in the Sylph will help.
Pages often start as the most passive of people, and in this session, the Page of Life will prove no different. Likely a very meek person, the Page of Life is all about choices, decisions to make in life. The Page, pre-session, might have been a person with a wide variety of opportunities before them, but was sort of overwhelmed by the amount of them, the fear that they might make the wrong choice, accordingly. Now, in-session, they’re sort of pigeonholed in a role, and it’s frustrating to them, to suddenly be void of all these choices and to be only offered now the one. To be honest, though, I can’t blame them for being frustrated, but they do only have one role. The Page of Life is an incredibly powerful healing class. They would potentially be the best cleric of all time, equipping their teammates with the incredible healing power of Life. It’s an amazing role to have, and a well-trained Page of Life could even bring a dead teammate back to life. But to achieve this role, they would need the aid of their comrades. The Seer of Space would tell them just how important, how necessary this role is, and how they alone would be able to fulfill it in their session. The Maid of Heart would try to aid them in accepting their role, help them be motivated to fill it. The Witch of Hope would also probably prove a source of motivation themselves, although this might be more of a, “Ha, ha, I’m better than you,” sort of deal. In any case, if this Page’s other teammates support them, they should prove quite the capable healer.
The Seer of Space would be the central tactician of the team, given the nature of their classpect, and would rely on their teammate’s trust to better get them through their session—luckily, though, one already does trust them. The Mage of Time and Seer of Space should take to each other like a duck to water, if they haven’t before the session. So when they need something, the Seer of Space will be undoubtedly be the one to find it, to comb through all of paradox space, but the Mage of Time will likely be the one to get it. The Seer will also likely put a bit of a leash on their Mage, given how they would have some knowledge of how bad it would be if Time itself were to try and bite the session in the butt (the Page needs it to get even the vaguest understanding of their abilities, the Seer needs it for the frog, etc.), but other than that, they give the Mage full reign over their powers, as the Seer would be among the first to know that, to survive this session, they need a Time player who knows Time like the back of their hand. The Seer would serve as another advisor to the Maid, knowing the where of all things they might need, and would provide a more logical side to the Maid, in comparison to their more emotional self. Given their intrinsic knowledge of birth inherent of Space, they will likely not need as much coaching in the making of their frog from their denizen than anyone else. The Seer of Space will also put a leash on the Witch of Hope, a sort of unattached persona directing the Witch towards what they might need and what they might need to do. To the Page of Life, though, the Seer acts a tad more emotional, more parental, as it were, encouraging them to fulfill their role as no one else could. The Seer of Space would be the first to discover the Quest Beds, and also likely the first to figure out how to use them, and to suggest the use of them to all they and the Mage believe would need to use them.
Speaking of the Mage, they and the Seer would work best as an independent unit, for the most part. Without a Knight to work with, the Seer would depend most on the Time player for help in completing their world’s quest, but beyond even that, the two would be pushing each other’s limits, helping each other reach the highest point of their powers. Sure, they’d be helping the other members of the team, but their main concern would be each other—especially with the Mage. We’ve touched on this once or twice before with one or two other posts concerning a Mage of Time, but Mages of Time have a tendency to separate themselves from the rest of their team. While not quite true in regards to the Seer of Space, they would certainly avoid involving themselves with the other players in order to fulfill their own goals. Hell, if the Mage and the Seer develop their abilities well enough, it’s more than likely they might even be able to outright unravel the mysteries of SBURB in addition to realizing their own quests.
The reason why TC and I suggested the addition of a Sylph of Rage would be because, in addition to being a grounding force to the team and a good vent an adviser to the Maid of Heart, we noted you don’t have much in the way of combat power. Sure, you have that Witch of Hope, but until the Maid of Heart goes legitimate god tier, that Witch is all you’ve got. But the Sylph of Rage, with their ability to create Rage in others would essentially allow them the ability to give their teammates incredible power wrapped in the form of a berserker mode of sorts. In addition to that, the Sylph would be able to provide some sort of healing power with their ability to heal using Rage. While certainly….unusual in the way it sounds, the Sylph will be an incredible ally while the Page learns, the Maid leads, and the Witch fights.
So all in all, we think this team should be quite capable of taking the game on. They have a sound emotional base, a curious Space/Time duo, and a healer with a lot of potential. Just keep an eye on the Witch before the final fight, and you should be fine.

Roles, paths, and challenges: CA
Okay. Maid is the active counterpart to the passive Sylph class, both of which create their Aspect. Maids are hypothesized to be an exclusively female class, but, again, anything is possible with god tiers. Maids, however, unlike Sylphs, actively create their Aspect, meaning that, first and foremost, the creation for their Aspect is for themselves. Take Aradia, as the Maid of Time, for instance. When she first was shown in god tier, her first act was to slow Jack down to a stop, thereby creating Time for herself. This simultaneously happened to create Time for her friends, but her first act was one of self-preservation. Not that this is a bad thing. To be honest, we were all kind of surprised by what was happening, and we didn’t expect Aradia’s dream self to already be god tier, so…
Anyway, Heart is the Aspect of self, emotion, and embodies the idea of a soul (hence how Dirk managed to attempt the ripping of Aranea’s soul out of her new body). A Maid of Heart would be a person who would go around creating either one of two things for themselves:
One: they could create emotions for themselves. This doesn’t mean IN themselves, although it could be that if it was really something they wanted. No, they would create emotions for their own purposes. If a Maid of Heart didn’t want to fight an army, they could create enough sympathy for themselves to either stop the army from fighting them and get it to fight themselves, or, if powerful enough, they could turn the entire army to their side. If they wanted to pump themselves and their team up to fight the Black King or something, they could create that fighting drive in themselves. They would be able to give themselves and others power through emotions.
Or, two, they could create Souls. I imagine it as an ability that would, at least most of the time, use an existing soul for a template, and it would create some slight physical form for the copy of the soul in question. Yes, a Maid of Heart would be able to copy souls to make clones of them. They would be able to create an army- an army with little in the way of physical form, meaning any blow they take would likely just be like passing through air, and any blow they make, would hit the soul. Any creature with a weak soul would be hurt really, really badly, practically destroyed by any blow they took from that army the Maid created. Even an enemy as potent as the Black King, given the existence, his being, if it was harmed every time the Maid’s army hit him, not even he would be able to stand up to it.
So as for roles, a Maid of Heart would likely be a more behind-the-scenes fighter. Allowing their army every chance to fight on their own, to heal them by recreating their template, to allow emotion and soul-crushing power to destroy their enemies for them. They would help their team by giving them high doses of fighting spirit. They’d be like one of those mage types from RPGs, providing buffs and making really powerful attacks.
As for paths…well, the Maid of Heart’s true path would have to involve embracing their emotions and their ability to manipulate others. This doesn’t mean that they’re going to utilize this ability. Hell, they could hate that they have it! They just have to recognize this ability of theirs, and recognize that using it is a good thing, providing they only use it in moderation. After all, their abilities are given to them for a reason, and that reason is to help them, believe it or not. Other paths involve using their powers too little (be this due to fear or some other factor), or using their powers too much (which would likely lead to class inversion, turning a Maid of Heart into a Bard of Mind).
As for challenges, I’m a bit confused as to what you mean. Do you mean quests? In which case I recommend a quest that would let them learn to use their foremost abilities (creating emotion and thereby manipulating people) better, maybe creating something that would stop a war between two factions of their consorts? This could be a speech, a song, a monument, really just anything that would help them stop whatever destruction is happening in their world. A grander, overarching mission for all Maids would be to learn how to support their friends with their aspect, as support is the main purpose of both the Maid and their passive counterpart, the Sylph.
If you’re talking about personal problems, however, things like overcoming doubt or fear or such, I would say it would depend heavily on the Maid of Heart themselves. Some Maids of Heart might hate their ability to create emotions in people, or might not understand it, leading to them not knowing how to use their abilities when the time comes. Other Maids of Heart may be too eager to use their abilities, which might drive those on the tail end of their skills insane (as rapid and uncontrollable and unexplainable changes in mood sometimes can), destroying their thoughts, thereby turning the Maid of Heart into a Bard of Mind, with negative connotations for the Maid in question. I mean, just take a look at Jane, the Maid of Life, inverted by Her Imperious Condescension’s mind control tricks, forced into a Bard of Doom’s role. It results in her threatening Jake with rape (a result of her romantic feelings for Jake mixed with her frustration towards him and her just general anger), killing Karkat just to bring him back to life again (more anger with a mix of proving herself), and doing a ton of other pretty horrible stuff.
So, my altogether opinion of the Maid of Heart is that they would be a useful teammate, and have the makings of a pretty good grounding member for the team as an excellent communicator. All it would take is a bit of understanding their abilities.
Weapons: TC
The pattern for the most well known Maids’ weapons is that it is related to something that they are interested in. Jane enjoys cooking and baking, so she uses a spoon/fork as a weapon. Aradia enjoys archaeology, so she uses a whip like Indiana Jones. Porrim supposedly used Kanaya’s chainsawkind specibus as well, showing her interest in fashion (it turns into lipstick!). As for Heart players, they tend to use melee weapons that also reflect their interests, with Dirk’s anime and Nepeta’s roleplaying/cat theme (Theirs are based on slashing attacks, but I’ll cut you a break). Seeing as I do not know what you are interested in, I will mostly use the Heart player pattern as a reference and make occasional guesses for your interests.
As such, the following would be suitable weapons: