Anonymous Asked
QuestionHey guys! Can you do an analysis on a Page of Light? Thanks! Answer

Oh gods, this took forever. So sorry.

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Powers: CA

The Page and the Knight, as I mentioned last post, are the passive-active pair for the Exploit class, and where the Knight relies entirely on themselves to reach their full potential, and can only arm themselves with their Aspect, Pages rely on others to reach the tip of their abilities, and are heralded as the most powerful class in all of SBURB. Pages equip others with their Aspect, and the abilities of Knights of their Aspect. So take, for example, Jake, as the Page of Hope. By granting Mind Dirk the abilities of a Knight of Hope, he was able to threaten taking Aranea’s soul in an undeniably painful process, all aided by Jake’s arming him with his beliefs, i.e., in him.
Therefore, the Page of Light would be able to make their teammates Knights of Light, arming others with both luck and sight, and, also, information. I had remarked in an earlier post that the Page of Mind would have a sort of telepathic ability due to their being able to equip others with their thoughts. In this case, the Page of Light would likely have a very similar ability, as the Page would be able to equip others with information, make things clearer for their teammates, an ability most, if not all Light players possess. The Page would also be able to do more than the Page of Mind, as they would be able to transmit what they were seeing to their teammates. So a Page of Light would probably do even better than a Page of Mind in an espionage role, as they would be basically able to arm their comrades with whatever information they see and know, rather than having to think it first.
But in addition to that, the Page would be able to make Knights of Light out of their teammates. The Knight of Light would be able to arm themselves with Light, which can take a more literal, and a more figurative approach, both making a Knight of Light, let alone a whole army of them, a formidable enemy. The Knight of Light would be able to use information as a weapon, and I imagine this as the Knight being able to see and know the weak points of their opponents in battle, whether they favor their left side, or that their downward block doesn’t quite block the entirety of their legs. The Knight would enter a state of heightened observance in order to arm themselves with knowledge now made clear to them. They would also be able to arm themselves with the more common interpretation of Light, luck or fortune. In a way, they might be able to become the Marvel hero, Scarlet Witch. Where they might not be able to manipulate it in quite the way that she could (Witch indeed- a Witch of Light), they would be able to understand luck, see where their fortunes and their enemy’s fortunes lie, and be able to arm themselves with the knowledge of who would be more likely to slip on the banana peel they just dropped. Finally, the more literal interpretation of the Knight of Light’s abilities would be to arm themselves with actual light and the energy within it. The Knight might be able to pull off something like what Jake did with his halo of Hope energy, except most likely less deadly. They would be able to blind their opponent, make them more susceptible to attack. They might also be able to make an outright weapon from solid light (as it is possible, and not just in the Portal games). The Knight would be well-armed by the Page’s abilities.
As I mentioned earlier, their abilities might give the Page an immediate advantage as an information-gatherer or a spy. Another possible position the Page of Light might have is as a tactician, giving a far-away outlook of the battle and passing on advisory notices to their teammates as for waves of enemies and possible advantages in a battle.


Weapons: TC

Lots of asks for Pages recently, aren’t there?  Well, as I said for the other Pages’ weapon analyses, Pages tend to use traditional weapons, like swords or guns.  However, this is contradicted by the pattern set by all of the Light players whose weapons have been revealed so far, as all of their weapons have not been things that one would typically think of as weapons.  The revealed weapons that have been used by Light players were Rose’s knitting needles and Vriska’s Fluorite Octet.  However, both of these weapons have some sort of magical quality, for lack of better phrasing.  Rose’s needles doubled as magic wands, and Vriska’s dice did something different for each different possible roll.
As such, combining these two patterns together, we would have to change the definition of “traditional weapons”.  The traditional weapons that a Page of Light would use would be traditional weapons for wizards, witches, or magic users.  The following strife specibi come to mind.

  • Bookkind: TWI-LIGHT-IS-NOT-LITERATURE!!!
  • Broomkind: Fly, my pretties, fly!
  • Mirrorkind: Mirror, Mirror, on the wall, which of these is the most cliched of all?
  • Staffkind: I’m looking on someone to share an adventure.
  • Wandkind: And it isn’t a “wwhite science wwand”, either.

And an honorable mention to:

  • Umbrellakind: For anyone who’s practically perfect in every way.



Land and Quest: TC and CA

This is the first time we’re doing a Light player. Fun. And as always, our usual disclaimer: If you’re having trouble coming up with the quest or Aspect word for your land, we suggest the use of thepageofhopes’ word list to create your land.
So far, the planets of two Light players have been seen in the comic, Rose Lalonde’s land as the Seer of Light, and Vriska Serket’s land, as the Thief of Light. Rose’s land as a Light player, being the easier of the two to dissect, will be the first one we do. The Land of Light and Rain was Rose’s land, and where Light is obviously the Aspect word, the quest and aesthetic word is Rain. Rose’s job on LOLAR was to learn to play the rain, but we don’t know to what end, Rose never actually completed her quest in the Alpha timeline.
The other planet, Vriska’s, was the Land of Maps and Treasure. The sky of her land is covered by glowing compasses and landforms, exuding the image of an old map, which gives us the impression that Maps is the aesthetic word. This leaves the word Treasure to be the Aspect word of Vriska’s land. And given how we never saw much of that world in the first place, there isn’t much data we have been given as far as what the quest for Vriska’s world was. Or much about her world in general, really.
So of the two Light lands, the patterns that can be drawn between the two worlds are that they are relatively bright, and while the decorations between the two worlds vary, one thing I’ve noticed is that it looks like the sun is always in some degree of out-ness. In Rose’s world, it looked like it was at noon, but in Vriska’s it was at sunset, perhaps a symbol, of sorts.
But speaking of quests, an optimal quest for a Page of Light would be something that gives others good fortune. But how would that work? I mean, luck is an intangible concept before god tier, right? How would they be able to give their allies any form of luck?
Well, the answer, my friend, is simple: cheat.
The world has a sort of coliseum in it, run by an “elite,” set of consorts, I suppose. To put it simply, Karl Marx would think very poorly of this world.The “elite,” happens to have something that the world needs desperately to solve some sort of problem the world has.
In order to reach their ranks, a certain group of trials had to be overcome, and these trials would be decided by chance. A machine. Like a roulette wheel or a spin machine.
Our Page’s task is to obtain that item and solve that world’s problem by using the “elite’s” resources. Only problem is, the Page themselves can’t enter these trials to obtain these resources for themselves. So what do they do? They choose a proxy and arm them with luck by making it so the trials that are chosen by the machine are easy for them. They fix the roulette wheel, hand out loaded dice in the casino, and make the spinning machine wheels stop at all the right places. And they use their gift to their advantage.