Anonymous said: Could you do the Rogue of Space?

Powers: CA
The Rogue and the Thief are the passive-active pair for the Stealing class. Where Thieves are believed to be predominantly female, Rogues don’t have that thing going for them (and it’s not like we would have changed the pronouns regarding the player anyway, so screw that). The difference between the two is that the results of Thieves’ stealing is a self-boon, whereas the results of a Rogue’s stealing is a boon for every member of their team. The best example we’ve got of this is Roxy, the Rogue of Void, stealing the nothingness of a certain space to create the Matriorb for her friend Kanaya and for the good of all trollkind.
So, Rogue of Space, what can they do? Well, to start out, one of the first powers I can think of would be stealing the size or speed of one or more enemies to hand out amongst their friends. Make a team of giants against an army of ants (fun fact: that is actually what a group of ants is called), or, rather, ant-sized opponents, or have your friends running circles around the Black King. The powers of a Rogue of Space also include stealing position. If an enemy stands where your allies want to be, you can essentially force the two to swap positions. Fun stuff. It might also be possible that a Rogue of Space would be able to outright steal an enemy’s existence, their birth, another piece of what Space is, given how it’s connected to the Genesis Frog. Simply take that and put it somewhere else, perhaps birthing alternate versions of a desired object somewhere out in Paradox Space, perhaps achieving a miracle like turning water into wine right in their hands. NOTE THAT this would be very difficult for even the best Rogue of Space to accomplish (similar to how Roxy had to actually learn to use a fair deal of Void-y shit before she could un-nothing the Matriorb), and it would likely be much more trouble than it’s actually worth, because it could potentially alter so much more than one can fathom without the aid of a Mind player (preferably a Seer, but a Page could probably give the Rogue enough Mind power necessary to figure things out). This gets terribly close to Time and Mind territory, though, so if a Rogue is to attempt it, the best thing to do would be to consult with their Time and/or Mind players before even attempting it.
Something that’s worth noting about Rogues as individuals rather than just their abilities or roles would definitely be their connection to their Aspect: pre-session, they’re always full of it. Nepeta with her shipping walls (Heart), Rufioh with the ability to fly (Breath), Roxy with her slurred speech and typos (Void). But after the game starts, due to either being too busy to think of maintaining their prior habits, or another players’ intervention (violent or otherwise), that reflection’s over with (I tend to theorize that if Rogues don’t actually reach god tier before their session ends, like Nepeta, they go back to their old habit, like Nepeta with her new shipping walls on the meteor, but I have little proof to back this for sure). So this would mean that our Rogue of Space would exhibit themes related to Space, such as creativity or birth. This Rogue could be a writer, a painter, a singer, a musician,or maybe a gardener of some sort. But once the session starts, they likely stop creating, probably because they’d be too busy to continue. But that creativity stays with them, shaped them as a person, and they may very well return to it in the end.
Weapons: TC
Spacey-wacey. Ok.
Well, Rogues, as I have stated in at least one previous post, tend to use weapons designed for killing. Roxy uses a sniper rifle, a weapon used for quiet assassinations from a distance, Nepeta used claws which she used for hunting, and what is hunting if not killing for survival, and Rufioh used a lance, which is used for killing for the sake of competition. As for the Space bit, this would indicate a pattern of guns, transforming objects, or transforming guns. As such, the following seem to be the most likely strife specibi.
Just remember, these are only the most likely suspects. If your character or yourself has no great love of guns, anything traditionally considered a weapon will suffice. The transformation thing can be decided by you.
Land and Quest: TC and CA
Alright, this is actually kind of funny, but for once, we don’t have to do our usual disclaimer! This is our first Space-playing request! Wow.
Okay. So there have been three Space players in all four sessions of Homestuck, two of whose lands we have seen, that would be Jade’s, as the Witch of Space, and Kanaya’s, the Sylph of Space. Of the two, there isn’t actually much in the way of connection. The Land of Frost and Frogs and the The Land of Rays and Frogs were actually surprisingly different, for lands belonging to characters whose tiers were the same Aspect. And I guess it’s because they didn’t actually need to be. The quest for all Space players is predefined, anyway, and there are a ton of details that you can decide for yourself as a Space player: climate, lighting, what sort of animals are on the planets (like, the small ones, like John’s fireflies and Jade’s hummingbirds), practically everything! Just keep in mind that there are two things that a Space player’s land needs: some form of water around the land (Jade’s snow, Kanaya’s ocean), and a volcano, which is, presumably the Forge.
The quest of the Space player is the most important quest of all. Even if all others succeed in their quests, even if the Black King is defeated, if this quest fails, it doesn’t matter: for without the Genesis Frog being formed, there is no universe for the players to arrive in on the other side of that door. Presumably, though, there is a secondary quest for the Space player—I mean, come on, if it was as easy as simply birthing a universe in a frog, you KNOW that there would be a lot more problems for the session in general to face. If you want one specifically formed for a Rogue of Space, something that helps them understand their abilities, it would probably be corralling the frogs. Let’s say…the Rogue’s world is covered in forests, brush so dense that it’s nigh impossible for the Rogue to find the frogs necessary to finish their true quest. The Rogue would have to steal a section of that forest in order to provide a space for the frogs. See what I did there? Stealing Space to give Space. It’ll be much simpler to find the frogs necessary now that so many of them are in one place.
Sylph of Space
Alrighty, then. With TC’s god tier posted, I guess it’s time for mine (CA’s). Once again, we’re going to do powers, weapons, and the land and quest. Let’s go.
Powers: CA
The Sylph and the Maid are the passive-active pair for the Creating class. Both classes are hypothesized to be female-exclusive classes, but given Hussie’s response regarding the possibility of a female Prince (which was a yes), it is fully possible that any gender restrictions on the classes are null (male Sylphs, rejoice!). In any case, both Maids and Sylphs create, but generally do it for different people. Where the Maid does for themselves, the Sylph generally does for others. There aren’t many examples to illustrate this contrast, as there is only one Maid and Sylph each who have reached god tier and use their powers in the way they are supposed to (Aradia, Maid of Time, and Aranea, Sylph of Light). I did not include Jane in that list because nearly as soon as she reached god tier, she was forced into inversion by Her Imperious Condescension, and she was never able to use her abilities as the Maid of Life in the way they were meant to be used.
In any case, another speculated additional ability of any Sylph is to heal using their Aspect or to simply heal their Aspect. One example of this is Aranea Serket healing Terezi’s eyes, allowing her to see again (a more literal interpretation of the Light Aspect, but an interpretation of it all the same), therefore healing her with Light, and at the same time, passively creating light in her eyes. A less fortuitous example of this would be Kanaya trying to use the Matriorb to recreate her race, or, in other words, perhaps, heal it. Or just heal Space of its absence.
The Sylph of Space creates for others using Space, but the funny thing about Space is that it is a very science-y aspect. It is hypothesized to have ties to creation, similar to how its countering Aspect, Time, is related to death, but its major ties are to the velocity, size, shape, and position of various things. So a Sylph of Space would basically be a cleric from an RPG: they would provide buffs to their teammates. This would generally mean that they would be no where near the front lines, opening up a potential tactician position, which is only augmented by their abilities. They could give speed to a teammate, making them able to go around like a certain Marvel mutant and screw shit over. They can change the position of their allies, allowing them to get away from enemies quickly or, perhaps, if the advantage would be theirs, let them go straight to the front lines in preparation for a massacre. They can make their allies large as life, giving them brute strength, or make them small so that they can easily dodge enemy attacks. They could also create Space for their enemies as well: they could slow down their Space, or make them small or insignificant. They could alter the position of their enemies, pushing back a horde to leave just one to fight. It would be like conducting an orchestra, altering what needs to be altered of their allies or enemies with merely the flick of a hand.
But, if we’re talking about the Sylph’s infamous other ability, i.e., that of healing, then we’re speaking of two things. To heal Space might mean replacing something that was destroyed, something that was meant to be, meant to exist, and simply doesn’t. I imagine this as opening Rifts, taking something that doesn’t need to exist in one universe to fill in for something missing from our universe. You can’t open them when you want to, but rather, when it is needed (much like Kanaya’s Chastity Fetch Modus). And to heal using Space may mean stealing a little bit of something from Space’s “creation” theme, in other words, healing by recreating what is missing in a person’s Space. Again, infinitely powerful, but with two drawbacks: A Sylph can’t use this ability on themselves, and even if they are using it on others, they can only use it if Space is missing it (and Space is one finicky son of a bitch to negotiate with).
Weapons: CA and TC
As I mentioned earlier, the Sylph of Space has no powers that they can use explicitly for themselves. The buffs that they have, they can’t use on themselves, which means they need a hella powerful weapon to back up their claims.
One possible theory concerning the weapons of a Sylph is that they are generally items that would not be considered very threatening, but can change into a different weapon. For instance, Kanaya’s lipstick could change into a chainsaw. Another possible example would be if, like most of the other Beforus trolls, Aranea used the same weapon as her dancestor, which in her case would be the Fluorite Octet, which does a different thing for each different roll. However, it is unknown what weapon Aranea used. So there are two ways a weapon can be made for a Sylph: start out with something very powerful and just add more stuff to it as you go along, or start off with a weapon that allows for a bit of subtlety, that comes off as something that isn’t really a weapon, and then allow it to become uber-powerful by buffing it up like a Sylph would their teammates.
In any case, the following strife specibi come to mind for the Sylph of Space:
CA’s weapon falls into the umbrellakind strife specibus.
Land and Quest: CA
I decided to hijack this part of the post to explain my land, and the land of Space players in general, although TC is, as always, a part of the editing process.
In any case, the Space player’s land is simultaneously both the easiest to design and the most important of the entire session, given how the Space player is responsible for the creation of the Genesis Frog, which, in turn, creates the new universe that the winners subsequently play god in. This means that the Space player’s quest is ultimately to create the Genesis Frog, although there may be a quest that leads up to this (i.e., that lights the forge or gathers the frogs or keeps them from getting eaten, etc.). In any case, the land itself with be created following the formula: “The Land of X and Frogs.” Frogs is the quest word, so you don’t have to worry about that, but you do have to worry about planning out what the world is like. If you have a secondary quest already in mind for you or your character, then put a word describing it, and there you go, you have your land.
My land is The Land of Music and Frogs. There are large marble structures as far as the eye can see, which create tones when the wind blows through them. There’s also the necessary volcano for Space lands (well, I use “necessary,” as a way to describe that it’s a pattern between Space Players’ lands), and the ocean and a beach not too far away from the volcano below. In order to start up the forge, I have to learn to use the marble structures to alter the tones on the breeze. It’s a puzzle that uses my ability to detect patterns and my creativity to my advantage. My problem? Music itself isn’t specifically my forte as far as theoretical application. Not to mention, I wouldn’t have much in the way of the slightest idea on what pattern I would have to use in order to get the desired results of lighting the Forge. And then there’s the whole “creating a new universe in the belly of a Frog” thing, so I’ll need all the help I can get from my teammates.
Again, if you want our help to try and design a specific Land and quest to play up the strengths of your character or to try and challenge them, by all means, send us an ask.