QuestionHey guys! My friend gave me a link to your blog, and I saw that you explain and look into god tiers! So, I'll keep it brief. Can you guys do a Slyph of Heart? I was wondering what the land, weapons, and etc. would be! Thanks! Answer

TC, you hear that? People are recommending our blog. We’re cool now!
By the way, sorry this took so long.

image

Powers: CA

The Sylph and the Maid are the passive-active pair for the Creation classes. As their name suggests, these two classes create their Aspect for and others and for themselves, as their name suggests. While both of these classes are hypothesized to be made exclusively for females, who can even take anything the canon says seriously anymore?
…Us. The answer is us. We take the canon way too seriously.
But who says male Maids and Sylphs can’t exist anyway, huh?
Anyway, Sylphs, in addition to their creating their Aspect for others, have a second hypothesized power, and that is to heal using their Aspect or just heal their Aspect directly. Kanaya tried to heal Space of the troll species’ absence…I mean, that didn’t really work (*cough*Eridanmesseditup*cough*), but it’s the thought that counts!
Anyway, the Sylph of Heart would be able to create Heart for others. Heart has three main interpretations: soul, emotions, and self, all three intertwinable, and easily confusable at that, but make for surprisingly distinct powers. Let’s look at creating emotions for others.
You know those times. Someone’s going on and on and on about something you just don’t care about. You can’t tell them that, though, they’d think you’re a jerk. So you’re forced to listen while pretending to care. The Sylph of Heart would have the perfect empathetic response, though. They would be able to create emotions that others want them to feel to know just what it expected. They’re amazing listeners, and what’s better is they can be great mediators, too. If two people are in an argument, they would be able to show exactly what the other person was feeling by creating similar emotions in both parties. The Sylph of Heart could stop a war before it started by creating just the right emotions to make people not want to fight…although, this would exclude the creation of apathy, as that would simply be the destruction of other emotions, more the Prince or Bard of Heart’s schtick.
As for creating soul for others, this is something quite similar to the Maid of Heart’s ability, except where the Maid would only make clones of themselves, the Sylph would make clones of others. These clones would strike precisely where it would hurt deepest, the soul. Great for taking in an enemy, or, you know, potentially an ally, alive.
As such, the Sylph of Heart would take a mostly pacifistic route in battle. This in no way means they are not a force to be reckoned with, as Sylphs in general tend to buff their allies, but they also tend to kick people’s asses with the weapons they have (*cough*cuttingEridaninhalf*cough*). Have fun.


Weapons: TC

Sylph of Heart weapons are straightforward.  Seeing as I have already covered the weapon patterns for both heroes of Heart and Sylphs more times than I can count, I’m sure that most of you might already be acquainted with their weapon patterns.  The weapons of a Sylph tend to be capable of transforming from something everyday and unassuming into something deadly, like Kanaya’s lipstick chainsaw.  The weapons of Heart players tend to be oriented towards cutting, like Dirk’s sword and Nepeta and Meulin’s claws.  Put these patterns together, and you’ll get something unassuming that can transform into something that can cut a bitch.  While the unassuming form is up to you, I recommend the following as the more combat-ready weapons.

  • Axekind: Look at that choice axe.
  • Bladekind: Zack Fair called.  He wants his buster sword back.
  • Chainsaw: Yes, I know every weapon I described above is in this list.
  • Clawkind: Are you the first X-Man?  Ah, forget it, that joke’s ahead of your time.
  • Knifekind: Oh, no!  You found my weakness!  Small knives!
  • Scythekind: Why not harvest some wheat after reaping your foes?
  • Sicklekind: Day 54- The capitalist pigs suspect nothing.


Land and Quest: TC and CA

Alright, so, this is the spot where we usually put a word list made by thepageofhopes in case you get stuck on your land’s Aspect word. We did that. Let’s go.
So far, we’ve seen the lands of two Heart players, Dirk Strider, the Prince, and Nepeta Leijon, the Rogue, but of those two, we can probably only use one as an example, as Dirk’s session is a Void session, which leads to some automatic differences between his world and the world of a Heart player in a normal session. For example, his entire world is covered in a noble gas, and is filled with dead, skeletal consorts…or maybe those are just monsters?
In any case, the unfortunate fact is that we are now limited to only using one land, the Land of Little Cubes and Tea. Nepeta’s land is an oddity in its nomenclature, given how it is made of an extra word. While this was presumably done only on Hussie’s part to make the abbreviation for the land LOLCAT, this is an interesting thing and I felt need to make a note of it.
In any case, Nepeta’s land is rather easy to deconstruct and decipher. The “Little Cubes,” part is likely a reference to the little cubes forming staircases and such all along the land, looking suspiciously like sugar cubes. This is likely the Aspect word. Heart lands tend to be sweet and soft, and these “Little Cubes” are most likely made of sugar. The “Tea,” part is quite obviously a reference to the teapots sitting on top of the mountains on the land. We aren’t entirely certain which is the quest and which is the aesthetic word given how little time there was spent focusing on the characters in the Land of Little Cubes and Tea, but that’s as much as we can learn from the name and brief glances we have gotten of the land.
As a side note, if none of the words in thepageofhopes’ list appeal to you or they don’t seem to fit the land you had pictured for your character (if you thought of a quest beforehand), it is possible that the Aspect word for a Heart land is meant to sort of reflect the nature of the player. Nepeta, despite having her underlying metal-as-all-hell nature, was a sweet, adorable individual, a personality that made her easy to like, and as such, her land reflected that. Dirk didn’t have an Aspect word, but his land reflected him, as it was a very interesting land with great levels of depth to it, like Dirk.
Okay, with that description out of the way, what would the Sylph of Heart do for their quest? Their job is to stop a war among their consorts, one for resources and land, one that would kill so many. This war was prophesied, so people feel compelled to have it go through, but without thinking of the consequences. Of the people.
Your job is to stop it as the Sylph of Heart. Mediate. Show the two sides the people they would be harming. You show them what it is they’re destroying, make them feel the need to not do it. Replace their apathy with something far greater.

Anonymous Asked
Questionhow bout sylph of breath? Answer

image


Powers: CA

The Sylph and the Maid are the passive-active pair for the create class, and while both are imagined to be female-exclusive classes, this may not be entirely true. After all, if a Prince can be female, why not a Maid or a Sylph being male? Anyway, Sylphs have the ability to create their Aspect in conjunction to others, for example, Aranea creating (a more literal interpretation of) Light for Terezi, giving her her sight back. Another potential ability of Sylphs is that of healing. The Sylph would be able to heal using their Aspect and heal their Aspect as well.
Now, with that said, how would the Sylph of Breath’s powers work? Well, we brushed on this vaguely before with the mile-and-a-half long Lord of Heart and Muse of Mind post, but because that is undeniably NOT how you found our blog in the first place to ask the question, let’s go over it all. The Sylph would, first and foremost, be able to create freedom for people. This can be something as simple as emotional freedom, relinquishing the bonds two people have between them and making them independent spirits, or it could even be physical freedom, too. Using their abilities to free their friends if they get captured on Derse for some reason, get them out of any prison. The Sylph might even be able to give their allies the ability to teleport and/or fly, freeing them of their earthly tether. The Sylph is skilled backup. As for creating Breath’s other component, wind, for others, this might mean making anything from a gentle breeze to a full-on hurricane for another person’s sake, clearing entire battlefields in defense of allies.
As for healing using Breath, well, the obvious idea is that the Sylph would be able to keep their allies breathing. It seems fairly obvious to me. But as for healing Breath itself, that’d be a trickier story. It would likely just be creating freedom for freedom….if that makes any sense? Restoring balance as for the free and the not. The Sylph freeing an entire race of slaves, for example, Khaleesi Daenerys style, except probably not with dragons or stabbing people. But that’s a story for another time.
Sylphs of Breath are very, very powerful, and are often great leaders for the teams they are in, given their abilities of mediation and of allowing people to operate independently. Because they are independent under the control of a Sylph, cooperation isn’t necessarily impossible, but perhaps challenging. A balance between independence and teamwork is something the Sylph would need to learn to figure out, and while it might not be without challenges, the Sylph should be able to figure it all out in the end.


Weapons: TC

For a Sylph of Breath, the weapon patterns would be rather simple ones.  Sylph weapons tend to have the ability to transform from a generally rather unassuming form, like Kanaya’s lipstick, to a rather fearsome one, such as her chainsaw.  Furthermore, the aspect of Breath shows a tendency towards more mid-range weapons, which are generally melee weapons with a longer reach.  Examples of this tendency are illustrated by John’s hammer and Tavros and Rufioh’s lances.  These weapons, while have quite a reach, are not long range weapons, such as guns or bows, though thrown items, such as knives or boomerangs might work.
As such, when having combined these two patterns, we would have something that transforms from something innocuous into a rather fearsome mid-range weapon.  The following fit this pattern quite nicely.

  • Axekind: No, not your wife, the other old battleaxe!
  • Boomerangkind: No rules, just right.
  • Cardkind: I prefer 52-card cut up.
  • Forkkind: Bon apetit.
  • Hammerkind: You wield the hammer Mjolnir, whose power knows no equal…
  • Knifekind: Tell me, how DID you get those scars?
  • Lancekind: I believe the phrase you’re looking for is *death metal voice* IMPALE!!!
  • Macekind: Morning stars are welcome.
  • Scythekind: It’s impressive, I’ll give you that.  But has it consumed 99 kishin souls and one witch’s soul?
  • Spearkind: …Except my spear.
  • Staffkind: Sort of makes Eridan’s wand look pathetic, doesn’t it
  • Whipkind: NOT GOOD ENOUGH!!!



Land and Quest: TC and CA

Okay. First time doing a Breath land without having a suggestion. Yay.
As per usual, if you’re having trouble with coming up with your land name, TC and I suggest the use of this word list to aid you.
So, Breath lands. Thankfully, we have a good supply from which we can work- or at least as good as possible. We have three Breath players in total, Rufioh Nitram, the Rogue of Breath, Tavros Nitram, the Page of Breath, and John Egbert, the Heir of Breath. Of those three, Rufioh’s land was never shown, so he’s off the list. But the remaining two, thank goodness, both had lands that were shown, and both had sessions that allowed for normality in their lands. So what we have are two examples from which we can compare and contrast.
Well, we know that it’s not the light levels which are shared between Breath lands, as where Tavros’ appears to be sometime from midday to sunset, John’s appeared to be in darkness (hence the Shade part of The Land of Wind and Shade). They don’t even have landforms in common, as where Tavros’ land is a desert (The Land of Zephyr and Sand), seemingly void of much in the way of consorts, or even monsters, really, John’s is filled with consorts, and his land is developed by the abundance of people, with a ton of staircases, buildings, and gods know what else to show for it. So what consistent themes might there be in Breath lands?  Usually, it’s something to do with wind.  As shown in the update, John had to successfully remove the oil which clogged the pipes that were all over his land, and use these pipes to create a wind to blow away the darkness.  This is the only quest that we know for certain, so one must assume that Tavros’s quest was wind-related as well, given that he, too is a Breath player, and Breath means wind, hence the windy thing.  As such, that is the unifying factor in these lands.  Wind.
So that means the Aspect word is also the quest word, or, at the very least, intrinsically related to whatever the quest word might be. Take the land that we had described for a certain Knight of Breath. While the words we had suggested as the Aspect word aren’t wind (rather, they’re clouds), the streetlamps in the land had all been blown out (whether or not it was by a huge gust of wind, or by the denizen, it all essentially is just wind, isn’t it?), and the quest word, Streetlamps, is intrinsically linked to wind. Ta-da.
But how would the Sylph of Breath’s quest go? Well, I imagine it involving creating freedom for others. But what might that have to do with wind? Well, as I’m sure you might recall, more often than not, there are at least two creatures on everyone’s planets. John’s land had both his consorts and the fireflies that acted in his quest. Jade’s land had both frogs and the hummingbirds. And while I am unsure if this is a perpetual thing, for this quest, the Sylph of Breath’s land would have both their consorts of choice, and another creature.
You see, in their land, the consorts became aware of a certain sort of creature in their land that would be of considerable use to provide the consorts with work. So they corralled them all, and used them for labor. These creatures? Wind spirits. Running mills, motors, creating power. But the Sylph needs them free, to do their job in the world of keeping the sky clear (of what, you can decide, that might easily be your world’s quest word). So the Sylph of Breath is tasked with creating freedom for the wind spirits, and creating wind for their world.

QuestionThese interpretations are amazing! Would you be willing to do a Sylph of Hope? Also, would Broomkind be a suitable weapon for that class? Answer

Thank you kindly for your statement!  It’s always lovely to hear from followers, and it is, of course, without a doubt, a pleasure to answer your questions!  So without further ado, we shall commence with that.
Oh, and happy Thanksgiving, everyone.

image


Powers: CA

As I mentioned before, the Sylph and the Maid are the passive-active pair for the Creation class. While they were once both believed to be entirely female-exclusive, Hussie just about nullified that idea given his verdict on a female Prince’s potential existence. The Sylph would create their Aspect for others, using it to help them, like Aranea Serket, the Sylph of Light, bringing back Terezi’s eyesight (although technically, it didn’t really help her, but it’s not like she really knew that). In any case, the Sylph potentially has the ability to heal using their Aspect, or outright heal their Aspect. The Sylph of Space, Kanaya Maryam, tried to use the Matriorb to heal Space of her race’s absence.
A Sylph of Hope, therefore, would have the ability to create Hope for others. This means a varying degree of things because Hope is a very, VERY powerful Aspect. Hope is an Aspect that has been mentioned multiple times to be a force of unparalleled power and strength, and Hope players have been shown to have quite the destructive power at their side (e.g., Eridan, the Prince of Hope, destroying the Matriorb, Jake, the Page of Hope not only making ‘Mind Dirk’ real enough to threaten Aranea’s life, but also surrounding himself in a blinding halo of pure Hope energy). A Sylph of Hope would be capable of a lot of destruction, despite their being a member of the Creation class, because nothing is more dangerous than Hope, even in the literal sense of the word. We have had so much time to ponder of revolution, recently, given events, and I know now that Hope is a very dangerous thing for a single person to have, let alone a groups of hundreds or thousands. If there is Hope in a group that what they work for will mean something in due time, and they will only work harder because they know that what they are doing will amount to something. So it’s a powerful tool, and to create Hope in others means that the Sylph can make people believe in very powerful and very important things. The Sylph could make allies believe in themselves or in their abilities. On the flip side, the Sylph could make their enemies believe that they are going to lose or that they will miss. If they think that, why would they want to stick around, am I right?
Hope, in its less literal sense, could literally just be pure energy, like the “white science,” that Eridan uses with his wand, or the halo that Jake was surrounded with when Aranea allowed him to reach his full potential. A Sylph could create that energy for others, meaning that they could potentially surround their allies in a protective halo of Hope energy, or supply their allies with energy when they are dead tired or hurt during a battle.
Speaking of injuries, the Sylph’s potential role as a healing class is quite the interesting one. As far as healing Hope is concerned, it means that if Hope lacking, or is outright gone, the Sylph of Hope would be able to create it, and heal both the session and Hope itself by replenishing its supply. They would have to be careful about where they have their teammates and allies place their beliefs, though, because if something happens to go wrong with the object of their faith, then something could end up very wrong. The more interesting of the two healing abilities, though, is the Sylph’s speculated ability to heal others using Hope. Where this could mean healing using the energy that is at their disposal, I like to think that the Sylph of Hope would be able to use their belief to heal people. That’s right: this Sylph, provided they’re well-versed with their abilities and whatever they place their faith in, they can simply pray the injury away. How this looks to others may be something as simple as a short prayer and touching the wound and having it disappear, or more along the lines of glowing miraculous Hope energy emanating from the person and healing the wound, I don’t know. I just know that Hope is a much more flexible Aspect to work with as far as healing because it works as long as the Sylph believes they can do it, and that the object of their faith can help them, be that object themselves or some sort of deity.
So in conclusion, the Sylph of Hope, armed with the proper Hope, is very, very terrifying to be facing off against.


Weapons: TC

Well, I’ve been waiting for a while to do a Hope player, so I thank you for this.  Hope weapons have a very obvious pattern to them, as all of their weapons are some form of a gun.  Eridan and Cronus Ampora, who are the Prince and Bard of Hope, both used Ahab’s Crosshairs, which is a “legendary” harpoon gun.  Jake, the Page of Hope, wields his dual pistols.  However, the only Sylph whose strife specibus has been revealed is Kanaya, and her weapon transforms from something rather unassuming (her lipstick) into something quite intimidating (that bloody chainsaw).  Also, it has been speculated that Aranea uses the Fluorite Octet as her weapon of choice, which also fit the transformation pattern, transforming from something unassuming (dice) into something that would strike fear into the hearts of her foes (a guillotine, a sword, or a large number of other things).  As such, Broomkind is still fair game, but in order to fit the pattern, it would have to be able to transform into a gun of some sort.  I still definitely like that original strife specibus, though, as nobody ever thinks to use it (also CA likes it because of the whole “witch but more magical” imagery that Kanaya set up for Sylphs).  In any case, here are the strife specibi that your Broomkind strife specibus may be able to transform into.

  • Automatickind: WHERE IS THE GUN CONTROL???
  • Flamethrowerkind: Fire indeed hot.
  • Laserkind: IMMA FIRIN MAH LASER!  BWAAAAAH!
  • Launcherkind: A potato gun?  I see why you preferred the broom.
  • Pistolkind: DON’T MOVE OR I’LL SHOOT YOU WITH MY INVISIBLE GUN!
  • Riflekind: Bang bang, badow badow badow, bang bang.
  • Shotgunkind: Aaah, you got me.



Land and Quest: TC and CA

Hope lands. Well, this should be a bit of an adventure, given how we, ONCE AGAIN, only have information from one land. Eridan Ampora, the Prince of Hope, and his land, The Land of Wrath and Angels. Where Jake English was the Page of Hope, his session was a Void session, thereby making his land inherently different from that of a normal session. Once again we recommend this word list to aid you in the creation of your land, in both its quest and its aesthetic.
Eridan’s land is fairly easy to dissect. Angels is more than obviously the Aspect word because Wrath is more of a Rage word anyway. Where we don’t know which is the quest and which is the aesthetic, I would hazard a guess that Wrath is the quest word, and that Angels is the aesthetic word, given how the angels were apparently fairly peaceful before Eridan started shooting them, meaning that Eridan’s planet wasn’t inherently wrathful, so that’s not the aesthetic. As a side note, this might mean that Eridan knew a lot more about his planet than he was letting on, and that he knew that Wrath might have been necessary for him to finish his quest.
For a Sylph of Hope’s quest, though, I would not recommend shooting a bunch of angels with a broom gun, or shooting anything really. See, the Sylph’s quest is to learn to create Hope and faith, rather than destroy it (even if Eridan was technically only destroying a sort of symbol of faith in the angels), so I would recommend a quest that takes an inherently different route. To learn to create Hope, I would recommend a land that has a deity of some sort that they worship and a fair amount of problems. This deity can be a god, a goddess, some sort of animal- hell, it could even be the Sylph themselves (provided these consorts seem unable to recognize them) or maybe their denizen. The Sylph’s job is to provide some sort of faith back into them, I suppose. If you read my Bard of Mind post, you’ll recall something like that in their quest, too. Their job was to make their consorts understand that some sort of disaster was going to have them accept the Bard as some sort of prophet or fortuneteller. The Sylph’s job would be, in a way, similar, but rather than have the object of their faith be the Sylph, they would renew faith in whatever that deity of their consorts is. They would have to, one at a time, solve this group of consorts’ problems and then blame their deity for the solution. They would slowly renew the consorts’ faith in their god, and also solve a lot of problems in their world as well. Faith is a powerful motivator. Eventually, given enough support courtesy of their deity, the consorts would try to make things better themselves.

Sylph of Space


Alrighty, then. With TC’s god tier posted, I guess it’s time for mine (CA’s). Once again, we’re going to do powers, weapons, and the land and quest. Let’s go.

Powers: CA

The Sylph and the Maid are the passive-active pair for the Creating class. Both classes are hypothesized to be female-exclusive classes, but given Hussie’s response regarding the possibility of a female Prince (which was a yes), it is fully possible that any gender restrictions on the classes are null (male Sylphs, rejoice!). In any case, both Maids and Sylphs create, but generally do it for different people. Where the Maid does for themselves, the Sylph generally does for others. There aren’t many examples to illustrate this contrast, as there is only one Maid and Sylph each who have reached god tier and use their powers in the way they are supposed to (Aradia, Maid of Time, and Aranea, Sylph of Light). I did not include Jane in that list because nearly as soon as she reached god tier, she was forced into inversion by Her Imperious Condescension, and she was never able to use her abilities as the Maid of Life in the way they were meant to be used.
In any case, another speculated additional ability of any Sylph is to heal using their Aspect or to simply heal their Aspect. One example of this is Aranea Serket healing Terezi’s eyes, allowing her to see again (a more literal interpretation of the Light Aspect, but an interpretation of it all the same), therefore healing her with Light, and at the same time, passively creating light in her eyes. A less fortuitous example of this would be Kanaya trying to use the Matriorb to recreate her race, or, in other words, perhaps, heal it. Or just heal Space of its absence.
The Sylph of Space creates for others using Space, but the funny thing about Space is that it is a very science-y aspect. It is hypothesized to have ties to creation, similar to how its countering Aspect, Time, is related to death, but its major ties are to the velocity, size, shape, and position of various things. So a Sylph of Space would basically be a cleric from an RPG: they would provide buffs to their teammates. This would generally mean that they would be no where near the front lines, opening up a potential tactician position, which is only augmented by their abilities. They could give speed to a teammate, making them able to go around like a certain Marvel mutant and screw shit over. They can change the position of their allies, allowing them to get away from enemies quickly or, perhaps, if the advantage would be theirs, let them go straight to the front lines in preparation for a massacre. They can make their allies large as life, giving them brute strength, or make them small so that they can easily dodge enemy attacks. They could also create Space for their enemies as well: they could slow down their Space, or make them small or insignificant. They could alter the position of their enemies, pushing back a horde to leave just one to fight. It would be like conducting an orchestra, altering what needs to be altered of their allies or enemies with merely the flick of a hand.
But, if we’re talking about the Sylph’s infamous other ability, i.e., that of healing, then we’re speaking of two things. To heal Space might mean replacing something that was destroyed, something that was meant to be, meant to exist, and simply doesn’t. I imagine this as opening Rifts, taking something that doesn’t need to exist in one universe to fill in for something missing from our universe. You can’t open them when you want to, but rather, when it is needed (much like Kanaya’s Chastity Fetch Modus). And to heal using Space may mean stealing a little bit of something from Space’s “creation” theme, in other words, healing by recreating what is missing in a person’s Space. Again, infinitely powerful, but with two drawbacks: A Sylph can’t use this ability on themselves, and even if they are using it on others, they can only use it if Space is missing it (and Space is one finicky son of a bitch to negotiate with).


Weapons: CA and TC

As I mentioned earlier, the Sylph of Space has no powers that they can use explicitly for themselves. The buffs that they have, they can’t use on themselves, which means they need a hella powerful weapon to back up their claims.
One possible theory concerning the weapons of a Sylph is that they are generally items that would not be considered very threatening, but can change into a different weapon.  For instance, Kanaya’s lipstick could change into a chainsaw.  Another possible example would be if, like most of the other Beforus trolls, Aranea used the same weapon as her dancestor, which in her case would be the Fluorite Octet, which does a different thing for each different roll.  However, it is unknown what weapon Aranea used. So there are two ways a weapon can be made for a Sylph: start out with something very powerful and just add more stuff to it as you go along, or start off with a weapon that allows for a bit of subtlety, that comes off as something that isn’t really a weapon, and then allow it to become uber-powerful by buffing it up like a Sylph would their teammates.
In any case, the following strife specibi come to mind for the Sylph of Space:

  • Artkind: ART IS AN EXPLOSION!!!
  • Cardkind: Yes, use cards for Space, unlike another game character we know who would use them for Time.
  • Chainsawkind: I think you and I both knew that was going to be a thing. However, this would kind of make your character a bit of a Kanaya knock-off.
  • Cubekind: Kneel.
  • Dicekind: This isn’t the best choice of weapon for a Sylph of Space, although they fit with the subtlety theme of using a weapon that doesn’t seem like a weapon.
  • Explosivekind: This time, you have our full permission to use the megaphone.
  • Fankind: Yes, now even you can become a Kyoshi Warrior.
  • Flamethrowerkind: ‘Tis true, even Sylphs can set things on fire, and quite effectively.
  • Mirrorkind: When will my reflection show who I am inside?
  • Penkind: Because we all know the pen is mightier than overused clichés.
  • Sciencekind: Get in, bitches, we’re doing science!
  • Umbrellakind: Supercalifragilisticexpialidocious.
  • Wandkind: Because not even science can create big problems for your aggressors with as little as a flick of the wrist (would not recommend using while conducting an orchestra).
  • Yoyokind: Nothing better embodies the karmic cycle than a little colorful spool of thread that just WON’T COME BACK QUICK ENOUGH.

CA’s weapon falls into the umbrellakind strife specibus.


Land and Quest: CA

I decided to hijack this part of the post to explain my land, and the land of Space players in general, although TC is, as always, a part of the editing process.
In any case, the Space player’s land is simultaneously both the easiest to design and the most important of the entire session, given how the Space player is responsible for the creation of the Genesis Frog, which, in turn, creates the new universe that the winners subsequently play god in. This means that the Space player’s quest is ultimately to create the Genesis Frog, although there may be a quest that leads up to this (i.e., that lights the forge or gathers the frogs or keeps them from getting eaten, etc.). In any case, the land itself with be created following the formula: “The Land of X and Frogs.” Frogs is the quest word, so you don’t have to worry about that, but you do have to worry about planning out what the world is like. If you have a secondary quest already in mind for you or your character, then put a word describing it, and there you go, you have your land.
My land is The Land of Music and Frogs. There are large marble structures as far as the eye can see, which create tones when the wind blows through them. There’s also the necessary volcano for Space lands (well, I use “necessary,” as a way to describe that it’s a pattern between Space Players’ lands), and the ocean and a beach not too far away from the volcano below. In order to start up the forge, I have to learn to use the marble structures to alter the tones on the breeze. It’s a puzzle that uses my ability to detect patterns and my creativity to my advantage. My problem? Music itself isn’t specifically my forte as far as theoretical application. Not to mention, I wouldn’t have much in the way of the slightest idea on what pattern I would have to use in order to get the desired results of lighting the Forge. And then there’s the whole “creating a new universe in the belly of a Frog” thing, so I’ll need all the help I can get from my teammates.
Again, if you want our help to try and design a specific Land and quest to play up the strengths of your character or to try and challenge them, by all means, send us an ask.