QuestionWould it be possible for you to do a land/land quest for an heir of void? Thanks! Answer
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Land and Quest: TC and CA

Welp, as per usual, we can’t give you the name of the land, because then everyone would use it and that would be sad, we want everyone to have their own awesome lands! So here’s a word list to help you get going if you can’t think of anything. With that done, let’s get started.
Despite the presence of three Void players across all four seen sessions, we actually know surprisingly little about what Void lands look like. We have only seen one land, Equius’, which could be used to help generalize about all Void lands, and that’s because we’ve only seen two of the three lands, and of the two, one’s an irregular session. But we at least have Equius’, and that’s good enough. Equius’ land was The Land of Caves and Silence. This was an empty-looking land that looked like it was perpetually nighttime, or, we assume it is given how little we’ve seen of it. Silence is a lack of sound, and the “lacking” part makes it the Aspect word, and I think it’s possible that Caves might be the aesthetic word, as one would think that they are a permanent structure, leaving Silence to be the quest word, but given how little time that was spent in the Land of Caves and Silence, even in Paradox Space, we’re not entirely sure. We can imagine that Void lands would have a direct contrast to Light lands as for the light that’s on it, and where Light lands look like they’re at various stages of the daytime, Void lands would be in darkness naturally, with no sun nor moon to light up the sky or the ground below.
So, with that said, and Heir of Void’s quest would be one that helped them learn from Void, learn to trust the nothingness and hope it will guide you to your correct answer. And Heir doesn’t necessary need to understand their Aspect, simply trust that it has their best interests at heart. They can literally only learn from nothing in this land, because that’s sort of how the relationship between the Heir and Void would be.
There is a place, that the groups of consorts who wonder the Heir’s home, recognize as, in some way, sacred. It is supposedly a place of purely great nothingness, a place where consorts go to be purified, to have their sins removed, or something. You don’t quite believe that. But, hey, whatever floats their boat—you just wanna know what’s in there. You enter that place, and within, you find ruins, and at its center, a tablet, detailing some sort of puzzle. That specific detail is up to you. But the Heir attempts to solve it, and, after a frustrating time spent mulling it over, they fail. The ground along the ruins rumbles, and you’re afraid that the place will come down around you if you stay for much longer. You run for the entrance, back out into the dark of your world, before you slow, taking a few slow steps. You frown. Your heart is racing. Why? Why were you running? You turn back towards the entrance to a place that the consorts described as sacred, air in it still and placid. Huh. Wonder what’s in there?
The Heir of Void will have no knowledge of prior attempts of solving the puzzle when they go about doing that. On succeeding, not only will they remember every attempt they made, but will also get to meet their denizen, learn from a prime source of Void.
So, learning from nothing, wouldn’t that just mean that you can’t progress? No, it doesn’t. It just means that you lack the power of foresight that, say, an Heir of Light might have. Where an Heir of Light’s quest is to remember, to know, an Heir of Void’s quest is to learn that they can’t learn. To accept it. To keep pushing forward anyway. I’d describe an Heir as easily the most tenacious class there is, and in a way, that’s correct. How their Aspect raises them helps solidify this part of them. You know how John’s quest as an Heir of Breath seems a little impossible without the aid of Breath in the first place? It’s not like the Aspect would have simply let him die. And the nothingness that sweeps over both the Heir and whatever mistakes the Heir may have made earlier is meant to teach. Void, as we mentioned before, is old, it’s patient. It’s hoping that, throughout the Heir’s time with their quest they might learn to reflect that as well.

Anonymous Asked
QuestionCan you do a Mage of Void please? Answer

Anonymous said:  please please please plEASEEE do a mage of void!!

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Powers: CA

The Mage and the Seer are the active-passive pair of classes that make up the Knowing classes. And where a Seer might spread their knowledge amongst their teammates for them to do with as they wish, a Mage would use this knowledge for themselves. Sure, they might share what they find, but their major concern is how they can find out more, learn to use their Aspect’s rules to their advantage, play the system, predict—no, know what will happen and learn how to use the rules of their Aspect to alter what might happen, to trap their enemies in it, to aid their allies with it, and to altogether simply have the system that is their Aspect work for them. After all, the first step to winning the game is to know the rules.
The Mage of Void is a funny little oxymoron of a god tier. The Mage is a Knowing class, and yet Void is the Aspect of knowing nothing at all. Truly, the only difference between a successful Mage of Void and a Mage of Void spurned by their Aspect is a capital letter (knowing Nothing vs. knowing nothing). In any case, a Mage of Void is, by their nature, a fairly….unnerving character, to say the least. They know a lot of secrets, and they have eyes that seem to stare into your soul. But there is a reason why they know all those secrets and that’s because they are deserving of the trust they have been given. And of all the Mages, a Mage of Void is the least likely to screw up with their Aspect, and it’s not entirely by the Mage’s virtue, either. Void is an old Aspect, patient and hard to track, and once the Mage of Void learns to use the system of Void, those traits will lend themselves to them. The Void will accept the Mage as one of its own, letting them learn to make themselves invisible, intangible. They will be able to erase knowledge, to obscure what they want or need to. They will be able to learn how to read destruction, remnants of what once was to know what happened to it. Their skills in this won’t be quite so good as, say, a Mage of Doom, but they will have an impressive grasp of it for someone not related to the Doom Aspect in the first place. What’s more, though, is that a very skilled Mage of Void might even know how to speak with the old gods in the Furthest Ring. A Mage of Void would be able to speak with those ancient ones, garner advice from them, their patrons. They would know how to use that language of the Void to obscure themselves  and perhaps others, should they feel like it. But a Mage of Void must be careful—while Void is patient and understanding, it is not an Aspect which forgives easily. To break Void would prove a hard backlash to recover from.
The Mage of Void, with their intrinsic knowledge of how to become one with the nothingness inherent in everything would likely serve their team best as a spy of sorts. They would be incredible at hiding and sneaking around enemies, and a sneak attack dealt by a Mage of Void would be hard to see coming, if possible at all.


Weapons: TC

Magey weapons.  And Voidy weapons.  Cool.
Well, Void players tend to use weapons designed to be used silently, or use weapons that are as close as possible to using nothing at all.  For instance, Roxy’s rifle, which could be silenced, Horuss’s bow, which tend not to make an abundance of noise, and Equius’s bare hands, which are literally nothing.
As for Mages, they tend to use an item that both plays to their strengths and suit them as an individual.  Now, I know what you’re thinking.  But TC, don’t all players use weapons that play to their strengths?  And my answer is that that doesn’t always happen as often as you would think.  I mean, look at John.  When he first started, he couldn’t even lift a hammer.  Equius kept trying in vain to use a bow, and Vriska used dice despite having abysmal luck at the start of the session.  Not even the trolls, who are raised to fight, all used weapons that they were familiar with.  While most of them do, admittedly, Mages use weapons that they not only already know how to use, but that shows who they are as individuals.  For example, Sollux used his psionic powers, an ability that was almost entirely specific to him and his caste on the hemospectrum, which he had possessed all his life and could wield to deadly effect.  Meulin used claws, which not only were a weapon which she (assumedly) could use to kill wild beasts with, but that showed her catlike graces and her affinity for felines.
Put these things together and you get a weapon that can kill silently that the Mage can use well and shows the strengths of the Mage.  I will give some possible suggestions.

  • Boomerangkind: Aaaaaaand it’s back.
  • Bowkind: It’s Hawkeye, not Hawkguy.
  • Fankind: Time to pull off some Mulan type shit.
  • Footwearkind: You’re lightning on your feet.  And that’s what they don’t see.
  • Knifekind: Roll sneak attack damage.
  • Ninjakind: Ninja Art!  Bad Internet Connection!
  • Pistolkind: Snake?  Snake?  SNAAAAAAAAAAAKE?!
  • Wirekind: Your jobs now include answering the door, cleaning up the estate, and taking out the trash.


Land and Quest: TC and CA

Okay, disclaimer time: If you can’t think of a good word, we suggest this here word list made by thepageofhopes.
With that said, of the three Void players we have seen in canon, Equius Zahhak, the Heir of Void, Roxy Lalonde, the Rogue of Void, and Horuss Zahhak, the Page of Void, we have only seen two’s lands (Roxy’s and Equius’), but, of course, given how one is a member of a Void session, one that is inherently different to other sessions (read: regular ones), we can only use one, Equius’, the Land of Caves and Silence. This was an empty-looking land that, in an obvious (and, I imagine, intentional) contrast to Light lands, looked like it was perpetually night. Silence is a lack of sound, and the “lacking” part makes it the Aspect word, and I think it’s possible that Caves might be the aesthetic word, as one would think that they are a permanent structure, leaving Silence to be the quest word, but given how little time that was spent in the Land of Caves and Silence, even in Paradox Space, there isn’t much we know about the land. We can imagine that Void lands would have a direct contrast to Light lands as for the light that’s on it, and where Light lands look like they’re at various stages of the daytime, Void lands would be in darkness.
So, with that general idea in mind, what specifically would a Mage of Void be doing as a quest? They have to learn to use that knack of theirs in regards to knowing and keeping secrets and learning to master Knowing an indecipherable Aspect such as Void. So what would lend itself to that?
….Look, I don’t want to let TC say noir world, but noir world.
You know those old, kind of over-the-top but undeniably classy detective films? Well, think a little bit like that (except hopefully not so silly). Something got stolen, an artifact of particular importance to the land’s consorts, and with a bit of sleuthing on either the consorts’ or Mage’s part, they know it was one of the consorts who stole it. This artifact would probably have historical connotations, providing information to the consorts of their civilization’s past, but really as long as it provides some sort of information to the consorts at all, it should be good. It’s the Mage’s quest to traverse this land of secrets and betrayal (gods, so melodramatic) to find out who took this artifact, why, and to return it to its rightful place. I give you bonus points if the artifact as the consorts knew it in its description was just an outer shell, and the Mage finds it in its true form, that’s some damn good detective work.

Anonymous Asked
QuestionBello could you please do a Page of Void write up thingy? Answer
Anonymous said: Can you do a write up for page of void please??? love your blog!!

Aw, well, thank you.

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Powers: CA

The Page and the Knight are the passive-active pair, Exploiting their Aspect by turning it into a weapon. But where the Knight keeps the sword they have been given by their Aspect, the Page hands it out, makes themselves an army of the Knights their swords create. Similarly, where the Knight reaches their full potential as an army by themselves, the Page learns what they can from their teammates and allies, reaching their full potential far slower than the speedy lone-wolf Knight. Jake English, as the Page of Hope, equipped thought-Dirk with his beliefs that the manifestation of his knowledge of Dirk existed, and he was essentially just wished into existence by those beliefs, having received Aranea’s gift of his full potential. And while Pages’ abilities take a while to come into effect, due to their full potential being a long road to reach the end of, at least they don’t have to deal with the pesky side effect of their session lacking their Aspect.
So, Page of Void, turns other people into Knights of Void.
…What, are you surprised I jumped right into that power? Well, that’s because there isn’t really much that the Page can do besides. Horuss Zahhak, too, was a Page of Void, and what did he give to his teammates? Nothing. Any Page of Void would simply be able to give their teammates nothing…actually, I take that back. A well-trained Page of Void might be able to do worse than that. A well-trained Page of Void would be able to obscure their allies’ information, memories they want (or need) to forget.
Don’t worry, though, the Page’s other ability more than makes up for it. You see, by making their allies Knights of Void, the Page has essentially ensured the success of their session. I’m not sure if you’ve read our team analysis of a Knight of Void, but in the case you haven’t, let me tell you, Knights of Void are one of the parts of a perfect session because their mere presence means that everything that needs to be in the session is there. And yes, this does apply to Pages, too, once they reach their full potential. Knights of Void are armies, construction crews, basically anything, able to call out anything they need from the nothingness, and able to show up wherever they may be needed. The weaponization of Void would likely allow this Knight the ability to teleport into and out of existence wherever they need to be, or, at the very least, turn invisible. Just imagine what, say, three of them together would be able to accomplish!
As a final note, it’s worth saying that a Page of Void might be a bit of a secret-keeper, given how Pages tend to accept their Aspect wholeheartedly as a matter of who they are (e.g., Jake, as the Page of Hope, believing most, if not everything, that he gets told, as a measure of his tremendous faith), and this might be something that the Page needs to work on to reach their full potential, opening up to their teammates about their secrets. Not all, but, at the very least, some.


Weapons: TC

Pages and Void.  Well, as I have previously stated at least once, Void players opt towards quieter ways to kill things and Pages use more traditional weapons.  For instance, Horuss Zahhak, the canon Page of Void, used a bow and arrows to fight.  The other Pages are Tavros, who used a lance, and Jake, who uses his pistols.  Other Void players are Equius, who uses his bare hands (literally nothing), and Roxy, with her sniper rifle.  As such, a Page of Void would use a strife specibus designed to fight and kill quietly.  The following would suffice.

  • Bowkind: For those who want to be majestic hoofbeasts.
  • Dartkind: Because that one scene from the fourth Indiana Jones movie was total bs.
  • Knifekind: So I said it’s knife to meet y… WHAT DO YOU MEAN I’VE ALREADY DONE THAT JOKE?!
  • Ninjakind: Weeb no Jutsu!
  • Pillowkind: The poor man’s silencer.  Can’t murder a man without it.
  • Pistolkind: Oh, right, the gun.  Almost forgot.
  • Riflekind: Looks like you brought a gun to a knife fight.  Just had to one up everybody, didn’t you?


Land and Quest: TC and CA

You see this here word list? The one thepageofhopes made? Yeah, you can use it if you can’t think of a good Void word.
Alright. Of the three Void players we have seen in canon, Equius Zahhak, the Heir of Void, Roxy Lalonde, the Rogue of Void, and Horuss Zahhak, the Page of Void, we have only seen two’s lands (Roxy’s and Equius’), but, of course, given how one is a member of a Void session, one that is inherently different to other sessions (read: regular ones), we can only use one, Equius’, the Land of Caves and Silence. This was an empty-looking land that, in an obvious (and, I imagine, intentional) contrast to Light lands, looked like it was perpetually night. Silence is a lack of sound, and the “lacking” part makes it the Aspect word, and I think it’s possible that Caves might be the aesthetic word, as one would think that they are a permanent structure, leaving Silence to be the quest word, but given how little time that was spent in the Land of Caves and Silence, even in Paradox Space, there isn’t much we know about the land. We can imagine that Void lands would have a direct contrast to Light lands as for the light that’s on it, and where Light lands look like they’re at various stages of the daytime, Void lands would be in darkness.
So, with that aesthetic knowledge done, what would the Page of Void’s quest be?
I mean, they’ve got to have a quest, right?
….Yeah, I’m officially labeling the Page of Void as the most useless class until they reach their full potential.
I know, I know, I’m being mean, but really, and I am being quite literal here, the Page of Void has nothing to do.
Their land has consorts, sure, but they’re pretty damn content with what little happens in their darkness-filled land. Their Denizen is not causing any trouble, no monster’s rampaging, no slaves need to be freed, no tablet needs to be destroyed, no war needs to be stopped…nothing.
I know, you’re all like, “What the hell is this bullshit?!”
I was like that, too. But then I started actually trying explaining it to myself (note to self: muttering to yourself in public generally garners a few odd looks), and it makes sense.
The Page’s natural ability to give people Void (read: nothing) is the only thing they could do without actually dying on their quest bed, and even then, they would only be able to make them forget. They have nothing to do besides not screwing shit over, and that’s because their only gift to give other people (with their powers, I mean, not like, intellectually or creatively) is nothing.
Their quest is nothing…but at the same time, it’s far more challenging than one might think. Because with nothing to do, what else is there but for them to learn to overcome their own boundaries. Their quest is to learn to reach their full potential. Their quest is to learn their powers, to learn themselves…and to maybe stop holding so tightly on to all of those secrets.

Anonymous Asked
QuestionCould you do maid of void Answer

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Powers: CA

The Maid and the Sylph are the active-passive pair for the Creation class, both of whom are hypothesized to be female-exclusive, but honestly, who knows anymore? Hussie doesn’t, that’s for sure, if his allowance of a female Prince is any indicator. The Maid specifically is able to create their Aspect for themselves. Take Aradia Megido as the Maid of Time, an example we will drill into the minds of anyone who reads these posts. In order to escape from Jack Noir, she froze him, and gave herself Time. And where this also gave her teammates Time, her first instinct, as would anyone’s be, was self-defense.
Void is the Aspect of, well, nothingness, and it’s also linked to obscuring information or outright destroying it, thereby making it Light’s antithesis (as Light, besides being about luck, is also about information). Therefore, the Maid of Void would be able to create nothingness for themselves, and get rid of information for themselves. And there is a HUGE amount of potential in doing that. The Maid, for example, in creating nothingness, might be able to eradicate mass swatches of enemies by taking their existence and getting rid of it entirely. They could get rid of practically everything in their path by using their Void powers in god tier. So if Jack Noir were flying at a Maid of Void, he might not even exist to hit them anymore, or at least, the Maid might not. After all, if they create Void for themselves in relation to themselves, they might be able to turn invisible and intangible, similar to how the Void ring made Roxy. They would be able to make an army harmless as a breeze and themselves impossible to detect.
In the sense of creating destruction for information, they would be able to erase certain information from people’s knowledge, things as simple as that one time you fell during that roller derby, or as large as…well, their whole life. The dangerous bit is that the Maid could even use this on themselves. Forgetting or making people forget is among the Maid’s specialties, and is really among one of the more dangerous ones. You know how in certain roleplaying games there’s a stealth skill sometimes (usually reserved for thieves or rogues, but that’s beside the point), but the moment you attack an enemy, another enemy notices and that’s that, you have to forgo stealth and go for straight-on brawn? Well, the Maid would be able to ignore that entirely. They kill an enemy, and when, or, rather, if, another notices, they would forget as soon as the Maid gets tired of them swinging their weapons around trying to hit them.
The Maid of Void would, as anyone could imagine, be a very good information-gatherer or spy. They would be able to use their Void powers to make themselves impossible to spot or sense the presence of, and even if they were spotted, the Maid could make them forget that they had ever noticed their presence in the first place. Furthermore, if they really wanted to, I don’t doubt that the Maid of Void, once their abilities have been refined enough, could take out an entire enemy settlement by themselves. They might even be able to sneak the Black King’s ring right off his finger. Who knows?


Weapons: TC

Well, then.  Another Maid it is.  As I have stated for previous Maids, the weapon pattern tends towards something that reflects the interests of the Maid.  The examples provided are the Indiana Jones-y Aradia, who used a whip, the baking-loving Jane, who used a spoon/fork, and the kick-ass fashionista feminist rainbow drinker Porrim, who (it is theorized) wielded a lipstick that turned into a chainsaw.  As for Void players, their weapons tend to be quieter.  Horuss has been theorized to use a bow and arrow, Equius used the ½ bowkind specibus, and tended to use his bare hands, and Roxy uses a rifle, which can be easily silenced through the use of a silencer.  As such, when you combine these two patterns, a Maid of Void would use something quiet that would reflect their interests.  The following strife specibi come to mind:
(Please note: I do NOT know your interests or your OC’s, nor will I make any assumptions as if I do.  I will simply use typical interests as a basis for the patterns.)

  • Artkind: This is not a weapon.
  • Cardkind: Put the black in blackjack.
  • Dartkind: Do you see the point?
  • Fankind: A fan’s a fan, doesn’t matter if they’ve been here forever, or if they’re electric.
  • Gamekind: I want to play a game.
  • Needlekind: No? Well, how about this point?
  • Ninjakind: For pure, 100% weeaboo trash.
  • Pistolkind: Use a silencer.
  • Riflekind: A little rifle range would go a long way in rubbing the callouses off these German bands…


Land and Quest: TC and CA

Alright. The first Void land. And we are very limited in our examples, but, as per usual, we will do our best to try and get some land analyses for you. And again, our disclaimer: If you’re having trouble coming up with the quest or Aspect word for your land, we suggest the use of thepageofhopes’ word list to create your land.
Alright. Of the three Void players we have seen in canon, Equius Zahhak, the Heir of Void, Roxy Lalonde, the Rogue of Void, and Horuss Zahhak, the Page of Void, we have only seen two’s lands (Roxy’s and Equius’), but, of course, given how one is a member of a Void session, one that is inherently different to other sessions (read: regular ones), we can only use one, Equius’, the Land of Caves and Silence. This was an empty-looking land that, in an obvious (and, I imagine, intentional) contrast to Light lands, looked like it was perpetually night. Silence is a lack of sound, and the “lacking” part makes it the Aspect word, and I think it’s possible that Caves might be the aesthetic word, as one would think that they are a permanent structure, leaving Silence to be the quest word, but given how little time that was spent in the Land of Caves and Silence, even in Paradox Space, there isn’t much we know about the land. We can imagine that Void lands would have a direct contrast to Light lands as for the light that’s on it, and where Light lands look like they’re at various stages of the daytime, Void lands would be in darkness.
Which brings us to our quest for the Maid of Void. Now, most would think that the quest would be something like getting rid of the darkness around that land because darkness is really kind of bad and scary, right? WRONG. If anything, the Maid of Void would actually make it so the land becomes even darker.
So, the consorts of this land, even after millenia of adapting to constant or near-constant darkness, think, “Hey, wouldn’t it be a great idea to go and bring light to our planet? Oh, there’s a tablet that tells us exactly how our world came to be plunged into darkness in the first place so we can figure out what we need to do to reverse this? Cool!”
What they don’t know, however, is that the “ancient language” they’re deciphering, is actually Alternian/English/another language the Maid might speak (who knows, they might be bi- or tri- lingual), and they can read it perfectly well. And while they’re slaving away to read from the top down, they really should be reading from the bottom up, because as soon as they get to the last step, they’re not going to read the bottom part of the tablet, which is incidentally the most important (you would think an ancient civilization who knew how to essentially turn off their Sun would know how to place an important bit of information): a disclaimer that says that if they should bring light back to their world, they’re essentially just going to end up destroying everything, because as good as light is, the entire world has become suited for living in little to no light courtesy of a nearby star or whatever. There’s bioluminescent plants, and the consorts might have bioluminescence for themselves. Believe it or not, there is a major point to Void, and it’s that not everything has to be clear for it to work. I mean, how many people understand relativity? I know I don’t, and yet, it still works. Sometimes, there’s too much Light. Ignorance is bliss, and sometimes, ignorance is for the better.
So the Maid’s quest? Save the world. Destroy the tablet. Some things are better left unknown.